Format testing page: Difference between revisions
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|title = Test | |||
|quote = This is a test | |||
|source = Daniel | |||
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[[Category: NRPG]] | [[Category: NRPG]] |
Revision as of 15:53, 5 October 2010
Setting |
Description |
Effects |
1 |
Light Stun |
Knocks out base-type humanoids for up to five minutes. |
2 |
Medium Stun |
Knocks out base-type humanoids for up to 15 minutes. |
3 |
Heavy Stun |
Knocks out base-type humanoids for up to 1 hour. |
4 |
Thermal Effects |
Causes neural damage and skin burns to base-type humanoids. |
5 |
Thermal Effects |
Causes severe burn effects to humanoid tissue. |
6 |
Disruption Effects |
Causes matter to disassociate and deeply penetrates organic tissue. |
7 |
Disruption Effects |
Kills humanoids as disruption effects become widespread. |
8 |
Disruption Effects |
Cascading disruption forces vaporise humanoid organisms.Maximum setting for type I phasers. |
9 |
Disruption Effects |
Damage to heavy alloy and ceramic materials over 100cm thick. |
10 |
Disruption Effects |
Heavy alloy and ceramic materials over 100cm thick are vaporised. |
11 |
Disruption/explosive effects |
Ultra dense alloy materials vaporise. Light geological displacement. |
12 |
Disruption/explosive effects |
Ultra dense alloy materials vaporise. Medium geological displacement. |
13 |
Disruption/explosive effects |
Light vibrations to shielded matter. Medium geological displacement. |
14 |
Disruption/explosive effects |
Medium vibrations to shielded matter. Heavy geological displacement. |
15 |
Disruption/explosive effects |
Major vibrations to shielded matter. Heavy geological displacement. |
16 |
Disruption/explosive effects |
Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers. |