Template talk:Infobox Commanding Player: Difference between revisions

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*In Star Trek: Freedom the FO is secondary to the captain and aids in decision making both in and out of game for the duty station. It is not unusual for an FO to completely run a duty station for a significant length of time, believe me, I know that one. I'm more of a partner to my CO than an added appendage. FOs and COs are the significant command players on duty stations doing most of the administrative work and coordinating on most of the key decisions. While the COs final decision is the one that is followed, most captains work with their FOs and come to an agreed upon decision. In other words, FOs do have some significant authority in the game and his/her decisions have executive power.  -- [[User:JPB|JPB]]
*In Star Trek: Freedom the FO is secondary to the captain and aids in decision making both in and out of game for the duty station. It is not unusual for an FO to completely run a duty station for a significant length of time, believe me, I know that one. I'm more of a partner to my CO than an added appendage. FOs and COs are the significant command players on duty stations doing most of the administrative work and coordinating on most of the key decisions. While the COs final decision is the one that is followed, most captains work with their FOs and come to an agreed upon decision. In other words, FOs do have some significant authority in the game and his/her decisions have executive power.  -- [[User:JPB|JPB]]
*George... I came up with the orginal concept for the command player infobox [http://www.startrekfreedom.com/wiki/index.php?title=Player_Infoboxes&oldid=2824], and I meant it for CO, FO, 2O and 3O. Basically anybody who is apart of a ship's "command staff" -- [[User:KevinSchram|KevinSchram]]
*Of course it was you who came up with the original idea. I never said that it was otherwise. In fact, it was you who introduced the idea of adapting the infoboxes to this wiki in the first place. However, as we can see, my redesign of your original idea was quite substantial, and it followed my own interpretation which was even reflected by a change in the text, resulting in "''as a commanding officer''". Of course, now I see that that the phrase is ambiguous (that's why I asked for your opinions in the first place) and, what is more important, now I see you guys want to expand the idea of "''commanding officers''" much further (closer to what was Kevin's original concept). Therefore I propose we change the phrase to something more clear, like "''This player has a character serving in a ship's command structure!''" or something along these lines. What do you say? -- [[User:George|George]] 09:32, 27 February 2006 (EST)
:* Sounds good to me. Maybe a second infobox just for captains if you want too. -- [[User:KevinSchram|KevinSchram]]
*Who's fighting?? We are just discussing different ideas. -- [[User:George|George]] 10:09, 27 February 2006 (EST)
*I didn't mean fighting literaly, just a figure of speach.

Latest revision as of 09:45, 22 November 2012

  • I would just like to point out that this Infobox was intended for Commanding Officers (rank of Captain and above) and not for usual staff of Commanding Division ("the red collars"), as the latter one is a division same as others. This Infobox is to visually suggest that the player has some significant authority in the game and his/her decisions have executive power, what may not be known by the new players, or outside visitors to our Wiki. This is, of course, my own view on the subject so your input is more than welcome. George 18:50, 26 February 2006 (EST)
  • In Star Trek: Freedom the FO is secondary to the captain and aids in decision making both in and out of game for the duty station. It is not unusual for an FO to completely run a duty station for a significant length of time, believe me, I know that one. I'm more of a partner to my CO than an added appendage. FOs and COs are the significant command players on duty stations doing most of the administrative work and coordinating on most of the key decisions. While the COs final decision is the one that is followed, most captains work with their FOs and come to an agreed upon decision. In other words, FOs do have some significant authority in the game and his/her decisions have executive power. -- JPB