A Rule of Conscience

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Mission Brief:

The USS Hades has been ordered into Deep Space, well beyond the end of the Subspace River, in response to a distress call.

The call itself is a plea for aid against an apparently aggressive foe, but that isn't the intriguing part - what makes Starfleet send the Hades is the mode of transmission.

The Message

A staff briefing was held in which a message was played. The creature called itself a Tch'Kairn and looked rather like giant bug of the Praying Mantis variety. It pleaded for help before the trasmission was cut in an explosion. Teams were put together to analyze the language and method of transmission.

Messages embedded in messages were discovered and coordinates were found, along with a database which in essence completed the language work and the Hades was off into new territory.

Discovering the Debris

The Hades had been travelling into the unknown for 13 days when they arrived at an old battle site - about 200 years old. Taking aboard some space debris they found the remains of not one, but two types of hull - one of which was affected by a quantum string that could have disastrous effects if left unchecked.

When the debris was fired upon in a controlled test by Ensign (JG) Lo'ren T'Vof it very nearly destroyed the warp core by way of a feedback mechanism that went from the Physics Lab straight to the Core. She, Jericho (Jack) Haynes and Maraht were thankful to be alive.

First Encounter

The Hades encounters a ship owned by a species who identify themselves as the Waagoshin. These are not the Tch'Kairn. The Graelridge Commander, Graffna, offers to escort the Hades to the "Bug Planet". Captain Sash accepts. The crew continue to prepare for the possibility of a fight, especially owing to the fact that these fox-like people seem to be extremely warlike and dominance oriented. The previosly destroyed lab is repaired and the tests are running smoothly. Along with this, Sash has ordered enhancements to the sensors and a combat training regimen with the Waagoshin as the central opponents.

The simulation, designed by Ensign (jg) Robert Walsh, prooves to be a rather daunting challenge and leaves many a crew member bleeding but more aware of the difficulties in fighting giant dogs.

Section 4

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Section 7

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Section 8

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Starfleet Intelligence Update:

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