Gorn
NOTE: This page is under construction.
The Gorn | |
Species: | Gorn |
Affiliation: | Gorn Hegemony |
Genders: | male female |
Alliances: | Federation |
Enemies: | Romulans |
Status: | Defense |
Homeworld
The Gorn are a reptilian species from the Alpha Quadrant.The Gorn evolved on the planet S'Sgarnon, a temperate, warm Class M planet with a local gravity of 1.4 G.
Species
Physical Description
Eye Colour: Yellow and Green, have a nictitating membrane protecting the eyes from full sunlight.
Hair Colour: No hair
Height: 7' average
Weight: 320 pounds average
Blood Colour: Unknown
Skin Colour: Green
Description: They have small tails that are in the process of devolving, and stand upright on two legs, though are slightly hunched over when they walk. Gorn are a cold-blooded, reptilian species with green, leathery skin and an average height of approximately two meters. They tend to be stronger than most humanoids.
Their ears are simple holes on the sides of their skulls. Their mouths boast an impressive array of sharp carnivorous teeth, and their hands and feet have vicious claws. They have a size and bite radius similar to the now-extinct velociraptors of ancient Earth. Humans may tend to underestimate Gorn because of an opinion that reptiles are somehow less evolved than mammals. This would be unwise; the Gorn are at least as intelligent as humans.
Like most cold-blooded lifeforms, the Gorn are known to prefer warm temperatures.
Temperment:
The Gorn are a reptilian race from planets with greater gravity than Terra and with a harsher climate, which perhaps accounts for their greater endurance. Though battle is not the overwhelming preoccupation that it is for Klingons and Romulans, the Gorn prize physical strength and endurance over intellect. Gorn individuals and Gorn society as a whole are not given to subtlety, and thus they do not attempt to be charismatic, preferring to persuade by physical domination. They consider psionics a fidgety and unworthy dicipline, and do not persue such studies. Even Gorn engineering is of the 'push hard till it moves' variety.
Technology
Gorn technology is at a similar level to the Federation. Their ships are about as fast as Starfleet vessels thanks to shared technology. Gorn ships use disruptors Gorn infantry units possess powerful disruptors, capable of completely disintegrating targets at ranges of around a kilometer. Sensor technology is slightly less effective than that of the Federation. They have recently begun developing their own cloaking devices. Up til this point they had only the cloaking devices that they took off captured or destroyed Romulan ships.
They have had Warp Drive for as long as humans, but have been using particle weapons for only about half that time. They still use melee weapons and have a fondness for explosives and projectiles.
Society
Family
Gorn families are generally nuclear, with a mother, father, and children. But that family is a part of a larger extended family, the Clan. The Clan then belongs to an ever greater community, the Crest which is not only a collective of families but a political force behaving like a political party. There are ten active Crests on Gornniska, the most powerful being the Dragon Crest followed by the Phoenix Crest and then Red Crest.
Government
Gorn Hegemony The government of the worlds controlled by the reptiloid race known as the Gorn is called the Alliance. The Gorn Alliance is governed by two Autarchs, one who represents the Gorn homeworld and the other who represents the Gorn colony worlds.
No state of war exists between the Federation and the Hegemony, thanks to negotiations begun after initial contact. Peace negotiations progressed on Clanhaven, a UFP world close to the Federation/Gorn Border. The Frontier Accord limits the build up of military shipping in the disputed space.
Negotiations usually progress slowly because the Gorn are split between those who would negotiate peacefully with the UFP and the 'actionist' faction who believe in direct confrontation. Both factions agree on the premise that the Federation must not hinder Gorn expansion and fufillment of their Manifest Destiny, but they differ on the methods to be used.
Linguistics
The Gorn language, Gornouf, is a combination of guttural sounds and hissing, and some words have no vowels in them at all. A good example is the Gorn Republic's creed, "FOKHSS IP'KAKAROO OIIAASS'YU." This means "Fight the weak."
History
The Gorn (whose homeworld is in the Alpha Quadrant) have a long history of war, art, culture, and pride. They have had many global governments on their planet of S'sgarnon, from the original Empire of Gornniska, to the Gorn Confederacy, to the Gorn Empire (separate entity from the Empire of Gornniska), to the Gorn Republic.
The Gorn Hegemony is a powerful empire located coreward of the Romulan Star Empire, also bordering the United Federation of Planets and the Interstellar Concordium. It is comprised of three genetically related races, each from a neighbouring star system, knows as Ghdar I, Ghdar II and Ghdar III, are on the coreward border of the Romulan Star Empire and are a more civilized and cultured race than most people believe.
The alliance between the Gorn and the Federation - following a brief conflict over a misunderstanding regarding the Federation colony on Cestus III, a Gorn world - represents one of the few alliances that is based on mutual trust and desire for friendship as opposed to political convienence.
They are mutually antagonistic with the Romulans.
Medical
They can heal injury at a rate of two pounds (1 kg) of flesh per hour, and knit bones in less than 15 minutes. The only ways to kill a Gorn for good is to cut off its head, vaporize it, or stop all bodily systems from functioning for a period of at least three days.