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==Sidearm Settings== The 23rd and 24th century phaser include several settings. *Setting number one is also called the base cycle stunning force. (TOS: "The Enemy Within") This minimal setting causes only a stun effect to the average humanoid lifeform. A hit will leave the target dazed and unable to think straight for a moment. (TOS: "The Man Trap") When used at close range, a phaser set on stun is still capable of inducing sufficient trauma to kill if fired at a vital organ such as the brain. (Star Trek VI: The Undiscovered Country) Two phasers set on setting one fired simultaneously can break large objects into pieces, such as the urns of Taurus II. (TAS: "The Lorelei Signal") *Setting 3.1 is enough to cause a changeling to experience similar discomfort. Setting 3.4 or 3.5 was determined to be a stun setting that would effectively stun and force any changeling to revert back into the gelatenous state. (DS9: "Homefront") A wide-field stun setting is used when large groups need to be stunned with a single shot. (TOS: "The Return of the Archons") Some stun settings can also cause unconsciousness. Although mostly harmless when used at these low settings, multiple phaser stuns like this can result in injury and death. (TNG: "Samaritan Snare") There is a heavy stun force setting and a maximum stun setting also known as full stun charge. (TOS: "Tomorrow is Yesterday"; TNG: "Legacy"; TAS: "The Eye of the Beholder") *A phaser can be used to heat several substances, such as rocks or even coffee (TOS: "The Enemy Within", "The Corbomite Maneuver") Phasers can be used to melt certain ores from solid to liquid. (TNG: "The Enemy") They can be used to quickly boil tens of meters of ice. (TAS: "The Slaver Weapon") Settings 6 and 7 cause severe burns to the flesh of humanoids. (TNG: "Night Terrors") Setting 7 is also powerful enough to vaporize noranium carbide. (TNG: "The Vengeance Factor") *One-quarter and level 10 are names of the kill setting for humanoid forms. (TOS: "The Man Trap"; TNG: "Aquiel") The kill setting has a distinct sound from the stun setting. (TNG: "Too Short a Season") To a humanoid infected by a neural parasite, the kill setting only causes unconsciousness, due to the high levels of adrenaline in the targets body. (TNG: "Conspiracy") *Cutting settings can be used to slice off segments of a steelplast wall, (TNG: "Too Short a Season") a standard starfleet corridor wall (TOS: "The Naked Time") or even to slice off body parts. (Star Trek VI: The Undiscovered Country) *The normal maximum setting on a hand phaser will vaporize a humanoid lifeform or a human size android. (TOS: "What Are Little Girls Made Of?";TNG: "The Vengeance Factor"; Star Trek: First Contact) This is also called disintegration. (ENT: "In a Mirror, Darkly, Part II") When used as a means of suicide, the phaser will also disintegrate along with the person shooting at himself. (TOS: "Elaan of Troyius") There is also a maximum setting that can set parts of clothing or humanoids on fire. (TNG: "Datalore", "The Wounded") Against a Horta, even when set specifically for silicon, the maximum setting will only hurt it. (TOS: "The Devil in the Dark") Disruptor-B is another maximum setting for the type 2 phaser. It is also called the disruptor effect setting. This setting was assessed to be the most effective against gaseous dikironium. (TOS: "Obsession") :'''''According to the script of "The Vengeance Factor" the human vaporization setting is called setting 8.''''' *The standard level 16 setting on a type 2 phaser can be used to vaporize tunnels through rock, large enough to crawl through. (TNG: "Chain of Command, Part I") The level 16 wide-field setting can easily destroy half of a large building with a single shot. (TNG: "Frame of Mind") <P align=center> <CENTER> <TABLE borderColor=#008080 cellSpacing=4 cellPadding=1 width=878 border=1> <TR> <TD vAlign=center width="12%"> <h5 align=center><b>Setting </b></h5></TD> <TD vAlign=center width="45%"> <h5 align=center><b>Description </b></h5></TD> <TD vAlign=center width="65%"> <h5 align=center><b>Effects </b></h5></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>1</P></TD> <TD vAlign=center width="45%"> <P align=center>Light Stun</P></TD> <TD vAlign=center width="65%"> <P align=center>Knocks out base-type humanoids for up to five minutes.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>2</P></TD> <TD vAlign=center width="45%"> <P align=center>Medium Stun</P></TD> <TD vAlign=center width="65%"> <P align=center>Knocks out base-type humanoids for up to 15 minutes.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>3</P></TD> <TD vAlign=center width="45%"> <P align=center>Heavy Stun</P></TD> <TD vAlign=center width="65%"> <P align=center>Knocks out base-type humanoids for up to 1 hour.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>4</P></TD> <TD vAlign=center width="45%"> <P align=center>Thermal Effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Causes neural damage and skin burns to base-type humanoids.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>5</P></TD> <TD vAlign=center width="45%"> <P align=center>Thermal Effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Causes severe burn effects to humanoid tissue.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>6</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption Effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Causes matter to disassociate and deeply penetrates organic tissue.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>7</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption Effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Kills humanoids as disruption effects become widespread.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>8</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption Effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Cascading disruption forces vaporise humanoid organisms.Maximum setting for type I phasers.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>9</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption Effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Damage to heavy alloy and ceramic materials over 100cm thick.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>10</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption Effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Heavy alloy and ceramic materials over 100cm thick are vaporised.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>11</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption/explosive effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Ultra dense alloy materials vaporise. Light geological displacement.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>12</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption/explosive effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Ultra dense alloy materials vaporise. Medium geological displacement.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>13</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption/explosive effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Light vibrations to shielded matter. Medium geological displacement.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>14</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption/explosive effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Medium vibrations to shielded matter. Heavy geological displacement.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>15</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption/explosive effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Major vibrations to shielded matter. Heavy geological displacement.</P></TD> </TR> <TR> <TD vAlign=center width="12%"> <P align=center>16</P></TD> <TD vAlign=center width="45%"> <P align=center>Disruption/explosive effects</P></TD> <TD vAlign=center width="65%"> <P align=center>Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers.</P></TD> </TR> </TABLE> </center>
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