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===Disruptor Cannon=== Twenty ship-mounted disruptors connons; one large forward disruptor; four torpedo launchers Disruptors 4 Turrets, 2 fore, 2 aft-4 emitters Disruptor Bolts/Pulses 4 Turrets, 2 fore, 2 aft Disruptors K-GDM-3 (x10) 2 Γ Mark 18 pulse disruptor cannons, total output 200,000 TeraWatts 18 Γ Mark 12 disruptor cannons, total output 720,000 TeraWatts Phase Disruptors, Pulse Type, Class 10 Power Output. Number : 12 twin cannon hemispherical arc turrets. Range : 250,000 km Arcs : Dorsal/Ventral; Port/Starboard; Forward/Mid/Aft. Phase Disruptors, Heavy Assault Cannon Type, Class 14. Number : 4 cannons. Range : 220,000 km Arcs : 2 forward, 2 aft. Phase Disruptors, Omnidirectional Crystal Type, Class 10. Number : 14 banks. Range : 300,000 km Arcs : Ventral, 4 arrays, Dorsal 4 arrays Forward, upper and lower arrays Aft, upper and lower arrays Port and Starboard 'waistline' arrays A. Mega Disruptor Mounts (2): These are mounted out on the wings of the ship and are in the same place as the pulse disruptors on the smaller bird of prey are located at. They are upgraded when compared to the phasers used on the K'T'Inga class battlecruiser. Used as anti-capital ship weapons and can take out frigates in one shot or do large amounts of damage to bases or larger ships and have a far longer range than the pulse disruptors. The Disruptor cannons can be combined or used separately. They cannot be used faster than the speed of light. Weapon has standard penalties to hit fighters and small targets. The barrels can be fired forward only but can be rotated 30 degrees horizontally or vertically. 1. Range: 93,300 miles (150,000 km) in space and 93.3 miles (150 km) in an atmosphere. 2. Mega Damage: 2D4x1000 MDC each and can be combined for a damage equal to 4D4x1000. 3. Rate of fire: Maximum of Three (3) times per melee per cannon. 4. Payload: Effectively Unlimited. B. Twelve (12) banks of 2 Siege Disruptor Cannons: The ship primary beam weaponry not including special weapons that are mounted in the ships weapons pod. Four disruptor banks are located in the front of the ship, two disruptor banks are located on each side, and four disruptor banks are located aft. The weapon's damage is about equal to laser cannons used by the CAF but the Disruptors have a greater rate of fire. The disruptors are also slightly shorter ranged but only slightly. Both Disruptor Cannons in each bank can be linked or can be fired separately. They cannot be used faster than the speed of light. Weapon systems have half penalties to hit fighters and small targets. 1. Range: 12,437 miles (20,000 km) in space and 12.4 miles (20 km) in an atmosphere. 2. Mega Damage: 2D6x100 each or 4D6x100 for both cannons in a bank. 3. Rate of fire: Maximum of Three (3) times per melee each cannon. 4. Payload: Effectively Unlimited. Armament: Twenty ship-mounted disruptor cannons; one large forward disruptor; four torpedo launchers. Siege Disruptor Cannons (12 banks of 2 each): 1,000 each bank
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