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Close Combat Scattergun
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<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#008000"> <tr> <td bgcolor="#408080"> <p><strong> <font size="4" color="#000000">Close Combat Scattergun</font><font size="4"> </font> </strong></p></td> </tr> <tr> <td class="unnamed1"> <div align=justify> <p><font size="4">While the Marine III-C Phaser Rifle in many ways represents the peak of Federation small weapons tech, a need for weapon with high-knock down and blow through capabilities for urban and close combat was seen. TAC/SC Special Weapons Unit personnel were brought into bring in their insights.<br><br> Thus, out of a combined SFMC-TAC/SC design project, the Scattergun was developed. Pairing a Phaser Carbine with a linked Repulsion Emission System the weapon is capable of knocking a target back many feet/meters, or when used at higher level, increasing the chance of blowing through walls and Physical barrier with the combined phased/ concussive force.<br><br> The system is not without some deficiencies. Maximum Phaser/Repulsor synchronization requires a more constricted range of power ( from level 3- Heavy Stun to level 13), greater power consumption and a far louder report on firing.<br><br> However, the Physical and psychological effects of the weapon far outweigh these. <br><br> As with the Marine III-C Phaser Rifle, the Scattergun is reinforced for use as a personal weapon.<br> <br> <b>STATISTICAL INFORMATION. </b><br> <br> 路 <i>Width :</i> 50mm <br> 路 <i>Length:</i> 650mm <br> 路 <i>Height: </i>150mm <br> 路 <i>Weight:</i> 2.5 Kg <br> 路 <i>Total energy reserve:</i> 9.98x10^8 megajoules in hotswappable sarium-krellide pack. <br> 路<i> Power settings:</i> 3-13 operatable by press buttons on the control panel, or with Pallas Helmet. (Setting visible on the handle as a numbered and coloured lights). <br> <br> <b>FIRING MODES</b><br> <br> Changed with the control button on the control panel, or by optical/verbal commands through the Pallas Helmet. <br> <ul> <li><b><i>Single/Sustained</i> </b>- The Scattergun is operated like a standard phaser, with the length of the shot determined by the amount of time the trigger is held down. </li> <li><b><i>Spread<span lang="en-us"> </span></i> </b>- The Scatter gun may be set to fire a spread effect up to 45 degrees wide from the barrel. . Beyond setting 3, this diminishes the effect by roughly two settings. </li> <li><b><i>Phaser/Repulsor</i></b><span lang="en-us"><b> </b>-</span> By holding the energy mixing button on the barrel.. place to force the user to take a two handed grip for personal safety and recoil avoidance, the mixed blast is generated. This is single shot only. After each phaser/scatter shot, the button must be repressed to allow for the phaser/repulsion chamber to realign. </li></ul> <br> <b>TARGETING - RED-DOT TARGETEER, </b><br> <br> The Scattergun utilizes a similar red-dot targeter and scope unit to the Marine Sidearm. While the telemetry can be fed into the Pallas, the Scattergun is designed for quick from the hip and shoulder fire in situations where the time to aim is not available. <br> <br> It has no integral taccorder, though the external scope can be replaced. <br> <br> <b>MAINTENANCE</b><br> <br> The weapon's frame is cast into its shape and is thus nearly invulnerable to any bending or damage without using power tools as the pistol that was the basis for the rifle. The weapon cannot be dismantled without first removing the power pack to eliminate any accidents. <br> <br> The emitter crystal and repulser emitter is 'grown' into the frame to eliminate any possible misalignment due to rough treatment and the circuitry is located around the frame allowing the frame to be removed by opening the front of the weapon and just pulling it out for maintenance. Other circuitry frames are located in two casings on both sides of the frame to facilitate fast repair and easy access. <br> <br> Cleaning of the alignment chamber on a regular basis is needed, as the greater recoil of a mixed shot is more likely to shake loose small particles that can impact on beam cohesion.</font></p> </div> </td> </tr> </table> [[Category:Marines]]
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