Squadron Organization and Regulations Manual: Difference between revisions
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<td bgcolor=#FF0033> <h3><font color=#000000>SORM Page 2a | |||
- Gueken Technical Details</font> </h3></td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">General | |||
Specifications</font> </strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div> | |||
<p align="left"> | |||
<u>Name:</u> Gueken Fighter, Mark I, Mod | |||
1 <br> | |||
<u>Role:</u>Short/Medium-Range Interceptor/Interdictor | |||
<br> | |||
<u>Length:</u> 10m <br> | |||
<u>Speed:</u> | |||
</p> | |||
<p align="left"><u>Atmospheric:</u> Mach 2 <br> | |||
<u>Interstellar:</u> Cruise Mode - Warp 4; Burn-Out | |||
Mode - Warp 9.9</p> | |||
<p><u>Impulse Engines:</u> Standard with Overdrivers | |||
<br> | |||
<u>Warp Engines:</u> M/ARA Type SCE, Mark IV, Mod | |||
3 <br> | |||
<u>Maneuvering:</u> Twenty-Six Type V Reaction Control | |||
System (RCS) Thrusters <br> | |||
<u>Computer System:</u> Daystrom Model ES924-C Expert | |||
System <br> | |||
<u>Crew:</u> 1 (2 in trainer version) <br> | |||
<u>Gravity:</u> Type III Inertial Dampers <br> | |||
<u>Armor:</u> Parametallic polydiburnium with crystalline | |||
ablative matrix <br> | |||
<u>Armaments:</u></p> | |||
<p>Phaser Cannons, 2 pulse-type Quantum Mini-torpedoes | |||
(16 max.</p> | |||
<p><u>Shielding:</u> Tri-layered multiphasic harmonic | |||
<br> | |||
<u>Misc.:</u> Standard Tractor Beam <br> | |||
<u>Variants: </u></p> | |||
<p>Scout (with ECM) <br> | |||
Ground Assault <br> | |||
Trainer (Crew: 2)</p> | |||
</div></td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Construction | |||
Schedule</font> </strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>The Gueken fighter is a product | |||
of Suzuki Konbinaato, Broken Drive, and all fighters | |||
produced to date have been built in their facilities. | |||
Negotiations are underway which would allow all | |||
H9 compliant facilities to produce the craft. <br> | |||
<br> | |||
To date, less than one hundred fighters have been | |||
produced, with ongoing production to replace older | |||
fighters in squadrons, and to replace combat losses. | |||
</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Shields</font> | |||
</strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p align="left">The deflector shield system of | |||
the Gueken is a hybrid of Federation and captured | |||
Borg technology called multi-layered shielding. | |||
The shields are composed of three shield layers | |||
nested closely together. <br> | |||
<br> | |||
The outer layer is optimized for distribution and | |||
radiation of thermal energy. <br> | |||
<br> | |||
The middle layer rotates shield frequency and nutation, | |||
absorbing enemy fire and spreading it out along | |||
the shield before finally redirecting it into space | |||
as thermal energy. The shield can then adapt to | |||
the frequency of the enemy weapon and render it | |||
useless. <br> | |||
<br> | |||
The innermost layer is virtually identical to the | |||
middle layer, though the nutation is polarized in | |||
an opposite direction to the former shield's This | |||
redundancy serves two purposes. First, it ensures | |||
that the fighter will not be caught unawares by | |||
a weapon tuned to the shield's frequency, as no | |||
two layers will ever be tuned to the same frequency. | |||
Secondly, it ensures an additional margin of survivability | |||
during combat situations. <br> | |||
<br> | |||
The innermost shield forms within five meters of | |||
the fighter's hull, with the outer layers forming | |||
at an approximate three meter interval beyond that. | |||
Shield power is drawn from the fighter's M/ARA. | |||
</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Armor</font> | |||
</strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>Comprised of layers of the light | |||
alloys used in the construction of the Defiant class, | |||
the fighter's armor can best be termed ablative | |||
parametallic polydiburnium armor. Its surface has | |||
the ability to reflect much of the energy from beam | |||
weapons (q.v. SHIELDS). <br> | |||
<br> | |||
The hull is also treated with sensor-absorbing substances | |||
designed to reduce the sensor signature of the fighter. | |||
While not as stealthy as a cloaked vessel, a lone | |||
Gueken can lie in wait powered down and go undetected | |||
by any but the most through of scans. </p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Armament</font> | |||
</strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>Most of the weapons systems carried | |||
onboard the Mako fighter have been carried over | |||
to the Gueken. The pulse phaser cannon, a hybrid | |||
of phaser and disruptor technology, is carried in | |||
paired, front-mounted linked configuration. The | |||
phaser cannon automatically rotates frequencies, and | |||
in conjunction with the expert computer system, | |||
can home in on opposing craft shield frequencies, | |||
increasing the weapon's effective yield. <br> | |||
<br> | |||
The missile weapons system has been designed to | |||
handle standard issue quantum minitorpedos. More | |||
stable than the conventional photon torpedo, and | |||
capable of a warhead yield of approximately 18.5 | |||
isotons, the quantum weapon is carried in sixteen | |||
individual launch tubes, distributed among the fighter's | |||
four engine pylons. <br> | |||
<br> | |||
The maximum velocity of the torpedo's warp sustainer | |||
engine is determined by the speed of the launching | |||
vessel, as determined by the formula V<sub>max</sub> | |||
= V<sub>1</sub> + 0.75*V<sub>1</sub>/C, where V<sub>1</sub> | |||
is the velocity of the initiating vessel. <br> | |||
</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Computer | |||
/ Targetting System</font> </strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>Following the Federation High Court | |||
Decision on the Rights of Synthetic Intellegences | |||
as Sapient Beings (UFPHC Ruling 188901, Section | |||
1, Subsection C), the production of new Artificial | |||
Intelligences has been halted. While existing AI | |||
units can be fitted to the new fighter (with the | |||
consent of the AI), the Mako's AI has been replaced | |||
by a sophisticated Expert System. Developed by a | |||
design team from Memory Alpha in conjunction with | |||
the Bynar Institute, the systems onboard each Gueken | |||
are operated by an Expert System (ES). The ES monitors | |||
the status of the fighter as well as the pilot. | |||
As the pilot logs more flight time with the ES, | |||
the ES becomes more aware of its pilots needs and | |||
abilities. Its link to the holographic targeting | |||
heads-up display (HUD) enables it to assist the | |||
pilot with tracking multiple targets. While most | |||
commands to the computer are verbal, several functions, | |||
such as targeting, can be configured to be visually | |||
activated (giving a new meaning to the term "look | |||
down, shoot down"). <br> | |||
<br> | |||
With time, the ES will use its knowledge of its | |||
pilot's preferences (for attack, maneuvers, etc.) | |||
to help the pilot in deciding a plan of action. | |||
Using the fighter's incredible communications ability, | |||
all fighters in a flight, wing, or squadron can | |||
share their telemetry, assembling a composite image | |||
of a battle's progress. In addition to increasing | |||
the individual pilot's situational awareness, this | |||
situational database may be of great use to flight | |||
controllers planning mission tactics. <br> | |||
<br> | |||
Unlike the AI carried in the Mako fighter, the Gueken | |||
Expert System has neither self-awareness nor individual | |||
personality. The ES is incapable of disobeying or | |||
countermanding orders given by the pilot, making | |||
it impossible for the pilot to lose control of the | |||
craft due to ES interference. If a pilot should | |||
be rendered unconscious during a mission, the ES | |||
will recognize this and navigate a course to the | |||
nearest safe location. In extreme situations, a | |||
single pilot can control multiple fighter craft, | |||
by slaving their Expert Systems to his own.</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Cockpit | |||
/ Ejection System</font> </strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>Cockpit controls have been designed | |||
to minimize familiarization time for any Mako-qualified | |||
pilot. The Gueken retains the two-hand, two-foot | |||
control system used in the Mako, in which the pilot's | |||
primary hand controls the weapons systems, as well | |||
as pitch and roll, while the secondary hand controls | |||
velocity. Foot pedals control yaw. <br> | |||
<br> | |||
Additionally, five configurable multi-function displays | |||
can show tactical, engineering, or weapons system | |||
status, as well as information from external sources | |||
the fighter may be able to access. The holographic | |||
head-up display serves as a virtual sixth display, | |||
shortening pilot response time in combat situations. | |||
<br> | |||
<br> | |||
Integrated into the rear of the cockpit is the pilot | |||
survivability module, known as the Pilot Out In | |||
Space Ejection (POISE) capsule. This module is designed | |||
to activate in an emergency, giving the pilot a | |||
margin of safety in conditions where transporters | |||
can not be used, due to distance, intervening shielding, | |||
or other unforeseen circumstances. <br> | |||
<br> | |||
Upon activation, POISE activates explosive bolts, | |||
which set off a sequence of events. First, nets | |||
deploy around the pilot, then tighten, bringing | |||
arms and legs safely within the module's boundaries, | |||
to avoid accidental amputation. Then, a multi-segmented | |||
Physical shield deploys, enclosing the pilot in | |||
a bubble which holds both atmosphere and temperature. | |||
Finally, the entire module is propelled clear of | |||
the fuselage of the fighter craft. <br> | |||
<br> | |||
Once POISE has been ejected from the fighter, it | |||
contains consumables capable of sustaining the pilot | |||
for up to five hours. In addition, it contains a | |||
medical stasis generator, which the pilot can use | |||
to enter protective hibernation. Though the longest-duration | |||
test conducted with this specific hardware is a | |||
period of twelve months, it is based upon the same | |||
principles as the pods in which the Vaadwaur survived | |||
for nearly a millennium. <br> | |||
<br> | |||
The module is equipped with an automated distress | |||
beacon. This beacon is dormant until it is activated | |||
by either incoming Star Fleet coded IFF transmissions, | |||
or by manual pilot override. </p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Propulsion</font></strong> | |||
</p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>The propulsion suite of the Void | |||
Gueken fighter is comprised of three major systems: | |||
the warp drive, impulse engine, and reaction control | |||
system (RCS) thrusters. <br> | |||
<br> | |||
The Gueken uses an enhanced small craft engine, | |||
with two microfusion reactors and a mater / antimater | |||
reactor assembly (M/ARA) in a sealed unit, along | |||
with deuterium and anti-deuterium storage. <br> | |||
<br> | |||
<u>Reaction Control Thrusters:</u> <br> | |||
In vacuum, Newton's laws of motion can be observed | |||
in a nearly pure environment, and in a much more | |||
obvious fashion than in an atmosphere. Once a fightercraft | |||
has established a vector, for instance, it will | |||
continue to move in that direction and at that speed | |||
for a practically infinate distance, unless thrust | |||
is applied to change its momentum. <br> | |||
<br> | |||
For this reason, the Gueken has a linked group | |||
of twenty-four RCS thrusters mounted as far as practical | |||
from the fighter's center of gravity. Because of | |||
the fighter's low mass, the RCS thrusters provide | |||
angular momentum, and thus, agility which can not | |||
be matched by larger ships. <br> | |||
<br> | |||
<u>Impulse Engines</u> <br> | |||
At sublight speeds, the fusion reactors power the | |||
impellor coils, which lower the aparent mass of | |||
the fighter, as well as activating the energetic | |||
plasma which serves as reaction mass for propulsion. | |||
<br> | |||
<br> | |||
The actual impulse thrust emitters are located on | |||
the trailing edges of the engine mount pylons, providing | |||
for thrust vectoring. <br> | |||
<br> | |||
<u>Warp Engine / Nacelles</u> <br> | |||
As defined in the Design Specification, the sealed | |||
M/ARA core used in the Gueken has a maximum cruise | |||
mode output of 150 cochranes, enabling the craft | |||
to reach a speed of warp 4.5 at maximum output. | |||
In this mode, the range of the craft is practically | |||
limited more by the pilot's endurance than by the | |||
fighter's. <br> | |||
<br> | |||
In burn-out mode, this output increases to a maximum | |||
of 2000 cochranes, enabling the craft to reach a | |||
speed of warp 9.9. As the name implies, burn-out | |||
mode can not be sustained for lengthy periods. The | |||
craft's supply of deuterium and anti-deuterium is | |||
consumed at a rate which increases on a geometric | |||
scale as velocity increases, and the increased violence | |||
of the matter-antimatter annihilation reactions | |||
causes damage to the dilithium crystals within the | |||
intermix chamber. At maximum velocity, the ship's | |||
power plant will deplete its consumables literally | |||
within minutes. Damaged dilithium crystals must | |||
be removed and replaced by qualified engineering | |||
crews onboard the squadron's duty station. These | |||
damaged crystals can be restructured in a Starship's | |||
engineering core, to enable them to be reused. <br> | |||
<br> | |||
Due to the likelyhood of damage, the Gueken | |||
is equiped with four warp nacelles, though it is | |||
capable of making warp speed on any one. Designed | |||
for the Gueken, the craft's nacelles are the | |||
latest in propulsion technology. They use low impedance | |||
warp coils which lessen the craft's effect on subspace, | |||
as well as lowering the effective power needed for | |||
a given mass / speed matrix. Each nacelle contains | |||
a complete set of four warp coils, creating a bulky, | |||
bulldog look. Under normal conditions, only one | |||
coil in each nacelle is actually in use. This arrangement | |||
increases the angular distance between the lobes | |||
of the warp field, leading to increased manuverability | |||
at hyperluminal velocities, though it lowers the | |||
overall efficency of the system. For increased efficency, | |||
and higher straight-line sprint speeds, the warp | |||
field can be flattened by reducing to a standard | |||
two-nacelle operation. Should circumstances dictate, | |||
any one or all four of the nacelles can be jettisoned. | |||
</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width="100%" border="0" cellspacing="0" cellpadding="0" align="center"> | |||
<tr valign="top"> | |||
<td width="70%"> | |||
<div align="center"> | |||
<table width="95%" align=center border=1 cellpadding=5 cellspacing=0 bordercolor=#FF0033> | |||
<tr> | |||
<td bgcolor=#FF0033> <h3><font color=#000000>SORM Page 2b | |||
- Mako Technical Details</font> </h3></td> | |||
</tr> | |||
</table> | |||
<p> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">General | |||
Specifications</font> </strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p align="center"> | |||
[[image:mako1.gif]]</p> | |||
<p>Name: Mako Fighter, v.III <br> | |||
Role: Short/Medium-Range Interceptor/Interdictor | |||
<br> | |||
Length: 20m <br> | |||
Speed: </p> | |||
<ol> | |||
<p>Atmospheric - Mach 2 <br> | |||
Interstellar - Warp 4 | |||
</p> | |||
</ol> | |||
<p>Impulse Engines: Standard with Overdrivers <br> | |||
Warp Engines: MARA I <br> | |||
Maneuvering: Four Type V Thrusters <br> | |||
Computer System: CLASSIFIED <br> | |||
Crew: 1 (2 in Assault version) <br> | |||
Gravity: Type III Inertial Dampeners <br> | |||
Armor: CLASSIFIED <br> | |||
Armaments: | |||
</p> | |||
<ol> | |||
<p>Phaser Cannons (1 Std., 2 max.) <br> | |||
Enhanced Quantum Mini-torpedoes (6 max.) | |||
</p> | |||
</ol> | |||
<p>Shielding: CLASSIFIED <br> | |||
Misc.: Standard Tractor Beam <br> | |||
Variants: | |||
</p> | |||
<ol> | |||
<p>Scout (with ECM) <br> | |||
Ground Assault (Crew: 2) <br> | |||
Trainer (Crew: 2) | |||
</p> | |||
</ol> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Project | |||
Overview</font> </strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>While runabouts and shuttles handled | |||
the Federation's transportation needs, and starships | |||
served as its primary defenders and explorers, a | |||
fighterbetween the two. A small, fast, highly-maneuverable | |||
ship was needed that could engage craft similar | |||
to itself, or even large starships and still have | |||
a reasonable chance of survival. After the disaster | |||
of the Federation's stand against the Borg at Wolf | |||
359, the effortless destruction of the Mars defensive | |||
perimeter soon afterwards, and the eventual looming | |||
Dominion threat, this void became more apparent. | |||
<br> | |||
<br> | |||
In 2376 Starfleet commissioned the Mako Fighter | |||
v.I to fill this gap. The Mako v.I, and its successor, | |||
the Mako v.II, are still in use by many Federation | |||
members today as first line interceptors or light | |||
patrol craft. Alongside the new Defiant, Steamrunner, | |||
and Sovereign class starships, Mako fighters fended | |||
off a second invasion of the Terran system by the | |||
Borg in 2380. Makos also served admirably during | |||
the evacuation of Deep Space Nine during the Dominion | |||
invasion in 2381, with several flights of fighters | |||
sacrificing their lives in a rear-guard action which | |||
enabled multiple transports to escape. <br> | |||
<br> | |||
Despite its excellent service record, there were | |||
deficiencies in the Mako that Starfleet Command | |||
felt needed to be addressed. Key amongst these was | |||
the fighter's low survivability ratio. Only sixty-five | |||
percent of the Makos sent on combat missions were | |||
returning. <br> | |||
<br> | |||
The original Mako designers, along with several | |||
members of the Defiant and Sovereign class starship | |||
design boards, began work in 2398 to redesign the | |||
fighter. The end product, commissioned for active | |||
duty in 2401, is the Mako v.III. There are several | |||
key components added to the v.III. These components | |||
have been added to increase a pilot's mission survivability | |||
as well as mission success chances. </p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Armor</font> | |||
</strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>The exact composition of the armor | |||
used on the v.III is classified, for Alpha-level | |||
clearance only. Comprised of layers of the light | |||
alloys used in the construction of the Defiant class, | |||
the Mako's armor can best be termed as Ablative | |||
Nano-Durasteel armor. Its surface has the ability | |||
to reflect most of the energy from beam weapons | |||
(see SHIELDS). The hull is also treated with sensor-absorbing | |||
substances designed to reduce the sensor signature | |||
of the fighter. While not as stealthy as a cloaked | |||
vessel, a lone Mako can lie in wait powered down | |||
and go undetected by any but the most thorough of | |||
scans. <br> | |||
<br> | |||
Most damage that is suffered by the craft, short | |||
of a critical hull breach, can eventually be repaired | |||
by the onboard automated nanotechnology repair system. | |||
The nanites are a part of the armor, laying dormant | |||
until armor is damaged.</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Computer | |||
/ Targetting System</font> </strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>Like the armor, the exact details | |||
of the computer system are classified for Alpha-level | |||
clearance only. Developed by a design team from | |||
Memory Alpha in conjunction with the Bynar Institute, | |||
the system onboard each Mako is operated by an artificial | |||
intelligence (AI). The AI monitors the status of | |||
the fighter as well as the pilot. As the pilot logs | |||
more flight time with the AI, the more aware the | |||
AI becomes of its pilots needs and abilities. Its | |||
link to the holographic targeting heads-up display | |||
(HUD) enables it to assist the pilot with tracking | |||
multiple targets. With time, the AI will use its | |||
knowledge of its pilot's preferences (for attack, | |||
maneuvers, etc.) to help the pilot in deciding a | |||
plan of action. If this information is shared amongst | |||
a squadron, a wing, or a flight, the AI can help | |||
a flight control officer plan the tactics for a | |||
mission. <br> | |||
<br> | |||
In case the fighter becomes inoperable due to damage | |||
or maintenance, the AIs are portable and can be | |||
transferred between Makos. This allows a pilot to | |||
maintain the symbiotic relationship that forms between | |||
himself and the computer system. If the pilot should | |||
be hurt during a mission, the AI will recognize | |||
this and navigate a course to the nearest safe location, | |||
taking whatever means necessary to ensure the survival | |||
of the wounded pilot. <br> | |||
<br> | |||
*Note: It should be explained that the AI will not | |||
perform any actions without authorization from the | |||
pilot. This prevents the pilot from losing control | |||
due to AI interference. The AI will develop a personality, | |||
but its programming limits this personality from | |||
expanding beyond specific parameters. While most | |||
commands to the computer are verbal, several functions, | |||
such as targeting, can be configured to be visually | |||
activated (giving a new meaning to the term "look | |||
down, shoot down").</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Weapons</font> </strong> | |||
</p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>Smaller versions of the weapons | |||
systems used by the Defiant class were created for | |||
the Mako. First of these is the phaser cannon, a | |||
hybrid of phaser and disruptor technology. The phaser | |||
cannon automatically rotates frequencies, and when | |||
used with the Mako's computer system, can determine | |||
a target's shield frequency. The second weapon is | |||
the enhanced quantum mini-torpedo, a more stable | |||
warhead system than the photon torpedo. This variant | |||
of the torpedo is smaller in size than a standard | |||
QT, with an acceleration from standing to Warp 9.2 | |||
in four nanoseconds. The torpedo also features a | |||
loiter mode, allowing it to be used as a mine that | |||
will attack a pre-programmed target. <br> | |||
<br> | |||
The combination of these two systems in testing | |||
have proven deadly. A squadron of nine Makos have | |||
been able to cripple and destroy a Vorcha-class | |||
Klingon attack cruiser. Despite this stunning capability, | |||
it must be noted that these weapon platforms were | |||
chosen explicitly with a Borg invasion in mind.</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Shields</font> | |||
</strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>The exact details of the shielding | |||
of the v.III is classified, requiring Starfleet | |||
CINC clearance for full disclosure. The deflector | |||
shield system of the Mako represents another hybrid, | |||
this time of Federation and captured Borg technology. | |||
Called Multi-layered Shielding, the shields composed | |||
of several static shield layers nested closely together. | |||
Each layer has a specific function. The outer layer | |||
is unusual and little information has been released | |||
on it. The middle-layer rotates shield frequency | |||
and rotation, absorbing enemy fire and then spreads | |||
it out along the shield and finally redirecting | |||
into space. The shield can then adapt to the frequency | |||
of that weapon and render the enemy weapon useless. | |||
The function of the inner-layer is unknown. The | |||
shield lies within 5 meters of the actual hull. | |||
There is an approximate 3 meter interval between | |||
each shield. Power is taken form the warp engine. | |||
<br> | |||
<br> | |||
Other added features: The v.III is the first of | |||
the Mako-class that is warp- and atmosphere-capable. | |||
This allows the fighter to serve as a planetary | |||
assault/defense vessel. It also expands the range | |||
of the fighter, giving it a short- to medium-range. | |||
Long-range missions would require a ship specified | |||
for fighter carrier duty. The Mako's impulse engines | |||
are enhanced with overdrivers, allowing the fighter | |||
incredible sublight speed acceleration and maneuverability.</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width="100%" border="0" cellspacing="0" cellpadding="0" align="center"> | |||
<tr valign="top"> | |||
<td width="70%"> | |||
<div align="center"> | |||
<table width="95%" align=center border=1 cellpadding=5 cellspacing=0 bordercolor=#FF0033> | |||
<tr> | |||
<td bgcolor=#FF0033><h3><font color=#000000>SORM Page 3 - Squadron Organization</font></h3></td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Introduction</font> | |||
</strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>A fighter squadron is a large and | |||
complex organization which uses a hierarchal structure | |||
to function efficiently. Similar to a starship, | |||
a squadron has a Commanding Officer, an Executive | |||
Officer (sometimes called a First Officer), and | |||
various divisions and departments, each with a DivO | |||
or Department Head, as well as various officers | |||
and enlisted specialists. <br> | |||
<br> | |||
Unlike the average starship however, a fighter squadron | |||
is specialized, dedicated to the task of maintaining, | |||
supporting, and fielding fighters at peak efficiency. | |||
<br> | |||
<br> | |||
The staff of a fighter squadron is divided into | |||
four departments: Flight, Operations, Engineering, | |||
and Logistics. Each department has a department | |||
head, usually the senior officer in that field. | |||
Departments are further divided into divisions, | |||
and each division has a division officer, or DivO. | |||
</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Flight | |||
Department</font></strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>Because of the specialized mission of a fighter | |||
squadron, both the CO and XO must be pilots. It | |||
is not unusual for pilots to also fill billites | |||
in the Operations Department, leading to a squadron | |||
being smaller than the Table of Organization (TOO) | |||
would suggest. <br> | |||
<br> | |||
At optimal staffing, a fighter squadron will have | |||
thirty-six pilots. These pilots are subdivided | |||
into flights of three to six pilots, and may also | |||
be grouped into wings of two or more flights. | |||
Flights are led by Flight Leaders, wings by Wing | |||
Commanders. </p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Operations | |||
Department</font> </strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>The Operations Department is concerned | |||
with the day to day operation of the squadron, and | |||
is comprised of the Administration, Intelligence, | |||
Navigation, and Communications divisions. <br> | |||
<br> | |||
'''Administration Division''' <br> | |||
<br> | |||
Because of the unique mission of the fighter squadron, | |||
and the resulting deviations from normal Star Fleet | |||
duty stations, a squadron orientation officer is | |||
assigned. <br> | |||
<br> | |||
The Chaplin has been trained to respond to the religious | |||
needs of the crew, and has been trained to recognize | |||
and cater to the requirements of a large number | |||
of Federation religions. By special arrangements | |||
with the majority of the Federation's religious | |||
decision-making bodies, this individual has been | |||
authorized to effect any of the ceremonies and rituals | |||
which may be required during an extended mission, | |||
including marriages, divorces, baptisms, last rites, | |||
and other religion-specific duties. <br> | |||
<br> | |||
An educational services officer is assigned to assist | |||
personnel in furthering their individual knowledge, | |||
skills, and educational attainments during long | |||
deployments. <br> | |||
<br> | |||
Administrative specialists (called yeomen) maintain | |||
records, ensure accurate reports are made as scheduled, | |||
and perform other duties as assigned. Each department | |||
has at least one yeoman. Divisions which require | |||
dedicated administrative assistance are also assigned | |||
a yeoman who is specifically responsible for that | |||
division. <br> | |||
<br> | |||
The CO's yeoman, along with the senior yeoman, provide | |||
direct administrative support to the CO and XO in | |||
consolidating and maintaining both internal and | |||
external administrative matters. They are also responsible | |||
for ensuring personnel records are up to date, scheduling | |||
and tracking personnel and promotion reviews, and | |||
departmental personnel assignments. <br> | |||
<br> | |||
The Command Master Chief is tasked with counseling | |||
enlisted crew members in the areas of career, performance, | |||
and personal matters, as well as being a direct | |||
link between the CO and the enlisted crew. <br> | |||
<br> | |||
'''Navigation Division''' <br> | |||
<br> | |||
The FlightOps computer onboard the carrier or station | |||
where the fighter squadron is assigned is the primary | |||
source for position updates, chronometer calibration, | |||
and course determinations. It uses navigation and | |||
time beacons, sensor inputs, and complicated algorithms | |||
to ensure that the Navigator is presented with precise, | |||
up-to-date data and course plots, so he can pass | |||
these on to the fighters of the squadron. <br> | |||
<br> | |||
It is imperative that the navigational data be monitored | |||
and cross-checked at all times. To this end, Navigational | |||
Specialists, called Quartermasters, stand watch | |||
in stellar cartography. They are responsible to | |||
the CO, XO, and Flight Control Officer of the Watch | |||
(FCOW) during their watch. <br> | |||
<br> | |||
In addition to maintaining an accurate plot of the | |||
motions of the ship or station, the Quartermaster | |||
gang is responsible for updating and maintaining | |||
the navigational charts used by the FlightOps computer | |||
and the individual fightercraft. <br> | |||
<br> | |||
Computer technicians are also assigned to the Navigational | |||
department, to maintain, repair, and oversee the | |||
navigational system components and equipment. One | |||
technician is on watch at any time Stellar Cartography | |||
is manned. <br> | |||
<br> | |||
'''Communications Division''' <br> | |||
<br> | |||
The ability to transmit and receive messages from | |||
other ships of the Federation and alien races, Starbases | |||
and planets, is an important part of squadron operations. | |||
Ensuring this ability to communicate is the task | |||
of the Communications Division. <br> | |||
<br> | |||
Electronics Technicians of the Communications Division | |||
perform repair and maintenance on the fightercraft's | |||
com systems, as well as maintaining a communications | |||
watch in the squadron's Combat Information Center | |||
(CIC). <br> | |||
<br> | |||
'''Intelligence Division''' <br> | |||
<br> | |||
A fighter squadron must always have the most accurate, | |||
up-to-date situational information available. Weather | |||
dealing with an established threat like the Romulans, | |||
Borg, or Cardassians, or entering a first contact | |||
situation with a new, potentially threatening species, | |||
the analysts of the Intelligence Division are constantly | |||
at work in CIC, sifting through data, analyzing | |||
intercepted communications, trying to assemble the | |||
best, most complete picture possible of the situation | |||
facing the squadron. </p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Engineering | |||
Department</font></strong> </p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>The Engineering Department, led | |||
by the Chief Engineer, is responsible for the proper | |||
maintenance and repair of impulse and warp drive | |||
propulsion, life support systems, fighter weapons | |||
systems, deflector systems, ECM and ECCM units, | |||
and all other Physical components and systems of | |||
the Gueken fighter. | |||
<br> | |||
<br> | |||
'''Engine Systems Division''' <br> | |||
<br> | |||
Engineers assigned to this division have responsibility | |||
for maintenance, repair, and calibration of fighter | |||
warp drives, impulse engines, and reaction control | |||
system thrusters. <br> | |||
<br> | |||
Matter / Antimatter Specialists ensure the efficient | |||
tuning of the sealed M/ARA units aboard the | |||
Gueken fighters. Dilithium Crystal technicians monitor | |||
the status, consumption rates, and recrystalization | |||
of this vital component of the engine. <br> | |||
<br> | |||
Structural Engineering Specialists monitor and maintain | |||
the Inertial Dampening System (IDS) and hull integrity. | |||
Life Support Technicians maintain the fighter's | |||
artificial gravity generators, atmospheric quality | |||
regulators, humidity and temperature regulators. | |||
<br> | |||
<br> | |||
'''Weapons Systems Division''' <br> | |||
<br> | |||
Kilogram for kilogram, no unit of the Star Fleet | |||
is more powerful than the Gueken fighter in | |||
terms of offensive capacity. The Engineers of this | |||
division maintain and repair the pulse phaser cannons | |||
and minitorps carried by the fighter. <br> | |||
<br> | |||
Phaser Technicians carefully maintain and calibrate | |||
the pulse phaser cannon carried by the fighters, | |||
while Torpedoman's Mates care for the launch and | |||
stowage systems for the quantum minitorps. <br> | |||
<br> | |||
'''Flight Deck Division''' <br> | |||
<br> | |||
Though the operation and maintenance of the squadron's | |||
fighters are the responsibility of the Flight and | |||
Engineering departments, respectively, the safe | |||
and efficient operation of the hanger decks, launch | |||
and recovery bays, and all objects therein fall | |||
to the personnel of the Flight Deck Division. <br> | |||
<br> | |||
Movement of any craft within the Hanger Bay or on | |||
the Flight Deck is controlled by the Flight Deck | |||
Officer and by numerous Flight Deck Control Specialists. | |||
The Cat officer controls the launch of craft from | |||
the Flight Deck, while the Landing Signal Officer | |||
controls recovery operations. <br> | |||
<br> | |||
Plane Captains are enlisted specialists who are | |||
assigned individual responsibility for a given fightercraft's | |||
maintenance. They take cognizance over the fighter | |||
from the moment the pilot climbs out of the cockpit | |||
until the moment she climbs back in. It is their | |||
responsiblity to have the craft fueled, armed, provided | |||
with accurate navigational data and appropriate | |||
charts before flight. </p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Logistics | |||
Department</font> </strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>Though modern fabrication and replication | |||
systems onboard ships and stations of the Star Fleet | |||
have made routine of most requisition and supply | |||
issues, there are still some items which are used | |||
in sufficient quantity, or are of sufficient size | |||
or complexity that it is more efficient to store | |||
finished products than to spend the energy to carry | |||
raw materials and synthesize the product on demand. | |||
<br> | |||
<br> | |||
Additionally, significant stores of critical spares | |||
and consumables are maintained for use during red | |||
alert situations when power for replication or fabrication | |||
systems may be unavailable. Logistics department | |||
Storekeepers store, maintain, inventory, and deliver | |||
such supplies as necessary. </p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width="100%" border="0" cellspacing="0" cellpadding="0" align="center"> | |||
<tr valign="top"> | |||
<td width="70%"> | |||
<div align="center"> | |||
<table width="95%" align=center border=1 cellpadding=5 cellspacing=0 bordercolor=#FF0033> | |||
<tr> | |||
<td bgcolor=#FF0033> <h3><font color=#000000>SORM Page 4 | |||
- Operations and Alerts</font> </h3></td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Standard | |||
Operations</font> </strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>'''Daily Routines''' <br> | |||
<br> | |||
Fighter squadrons, like most other duty stations | |||
in the Star Fleet, operate on an around the clock | |||
schedule. A schedule of activities is maintained | |||
by the Administration Division, and promulgated | |||
to the crew in the Plan of the Day (POD), which | |||
is accessible from any PADD or ship's console. The | |||
POD is updated by the Yeoman of the Watch at the | |||
end of each watch. <br> | |||
<br> | |||
'''Timekeeping''' <br> | |||
<br> | |||
Units of the Star Fleet spend most of their time | |||
among the stars, and a fighter squadron is no exception. | |||
Timekeeping, therefore, becomes a matter of supreme | |||
importance, there being no planetary rotation to | |||
use in verifying the time of day. In keeping with | |||
the practice of the Star Fleet, the Quartermasters | |||
of the Navigation Division maintain chronometers | |||
which measure a 24 hour day. Tied to the time kept | |||
at the Fleet Observatory in San Francisco, Earth, | |||
Pacific Standard Time has been adopted as the standard | |||
for measuring time aboard most Star Fleet vessels | |||
and stations. <br> | |||
<br> | |||
The 24 hour clock is also used, to eliminate any | |||
possible confusion in establishing the time of an | |||
occurrence, past or scheduled. The hours begin at | |||
00:00 (midnight), and count up through 23:59 (the | |||
minute before midnight). <br> | |||
<br> | |||
'''Watches, Shifts, and Patrols''' <br> | |||
<br> | |||
With the exception of the Commanding Officer, Executive | |||
Officer, and Department Heads, all squadron personnel | |||
are assigned to a shift section. There are three | |||
shift sections, each having an equal portion of | |||
personnel from each department or division. <br> | |||
<br> | |||
Each of these sections takes a turn at being on | |||
watch, as designated in the watchbill, and promulgated | |||
in the POD. <br> | |||
<br> | |||
An occasional exception to the three-shift schedule | |||
is the flight department. As emergency situations | |||
often call for all the fighters of the squadron | |||
to be fielded at one time, arrangements are made | |||
for this eventuality. </p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Alert Conditions</font> | |||
</strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>'''Green''' <br> | |||
<br> | |||
This is the normal status of the squadron. No dangerous | |||
conditions exist within the patrol boundaries of | |||
the squadron. Watches and Patrols are stood as assigned | |||
by the watchbill and PoD. <br> | |||
<br> | |||
'''Yellow''' <br> | |||
<br> | |||
A hazardous or potentially hazardous condition exists | |||
either within the squadron's patrol area, or within | |||
its immediate vicinity. This condition may be set | |||
by the CO, XO, or CIC Officer of the Watch. <br> | |||
<br> | |||
The on-watch shift remains on duty, and prepares | |||
for possible danger. Second shift goes on duty, | |||
and joins first shift at duty stations. Third shift | |||
is awakened, but does not come on duty. Each station | |||
reports to CIC when manned and ready. <br> | |||
<br> | |||
'''Red''' <br> | |||
<br> | |||
Also known as Battle Stations or General Quarters, | |||
Red Alert is set when a life threatening condition | |||
exists within the squadron's patrol area or its | |||
immediate vicinity, or elements of the squadron | |||
are in an offensive or defensive situation which | |||
has, or may soon result in the use of weapons. May | |||
be set by the CO or XO. <br> | |||
<br> | |||
Third shift goes on duty, and reports to duty stations. | |||
All pilots report to their craft, and standby for | |||
possible scramble. </p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033"> | |||
<tr> | |||
<td bgcolor="#FF0033"> <p><strong><font color="#000000">Credits</font> | |||
</strong></p></td> | |||
</tr> | |||
<tr> | |||
<td class="unnamed1"> | |||
<div align=justify> | |||
<p>The VF-9 SORM was written by Dawn | |||
McKnight, with some material having been developed | |||
by Reggie Allen, Belinda Crawford, and Chris O'Sullivan. | |||
Technical assistance provided by R. S. Pylman</p> | |||
</div> | |||
</td> | |||
</tr> | |||
</table> | |||
[[Category: Documents]][[ Category: Database]][[Category:Fighter Command]] |
Latest revision as of 22:18, 11 May 2012
|