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| <td width="70%">
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| <div align="center">
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| <table width="95%" align=center border=1 cellpadding=5 cellspacing=0 bordercolor=#FF0033>
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| <tr>
| |
| <td bgcolor=#FF0033> <h3><font color=#000000>Squadron Organization
| |
| and Regulations Manual (SORM) Page 1</font> </h3></td>
| |
| </tr>
| |
| | |
| </table>
| |
| <p>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Introduction</font>
| |
| </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| | |
| <p>Congratulations on your assignment
| |
| to a fighter squadron of the Star Fleet. This assignment
| |
| is an indication of Fleet's confidence in your skills
| |
| and potential. By joining a fighter squadron, you
| |
| become part of a proud tradition which extends back,
| |
| not merely to the formation of your squadron, nor
| |
| to the beginning of the Mako Project, nor yet even
| |
| to the founding of the Star Fleet, but to the day
| |
| when one member of your species first took up arms
| |
| in the defense of another. <br>
| |
| <br>
| |
| Today, fighter pilots put themselves in the way
| |
| of danger, protecting the citizens of the United
| |
| Federation of Planets just as their predecessors
| |
| have done for generations. It should by no means
| |
| be imagined, however, that only the pilots are vital
| |
| to the success of a squadron's mission. <br>
| |
| <br>
| |
| Without a staff full of mechanics, technicians,
| |
| logistics specialists, intelligence analysts, stellar
| |
| cartographers, mission planners, yeomen and mess
| |
| specialists, the fighters could not fly, the pilots
| |
| could not perform at peak efficiency. <br>
| |
| <br>
| |
| There are no insignificant jobs in a fighter squadron.
| |
| Whoever you are, whatever your job, you have demonstrated
| |
| your excellence. Now, we of the squadron are counting
| |
| on you to continue that excellence, so that together
| |
| we can fulfil the awesome responsibility we have
| |
| -- to go in harm's way. <br>
| |
| | |
| </p>
| |
| <p align=right>CDR S'task<br>
| |
| FSCO, VF-11<br>
| |
| Star Fleet Training Command, Fighter Division
| |
| </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| | |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">History</font>
| |
| </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| | |
| <p align="left">The history of starfleet's
| |
| fighter project, and ultimately of all fightercraft
| |
| the Federation may yet use in the Star Fleet, can
| |
| be traced to the Khitomer Accords of November 2291.
| |
| With the Klingon Empire dealing with internal problems,
| |
| and the Romulan Star Empire soon to withdraw all
| |
| contact, the Federation and the Star Fleet were
| |
| left without a perceptible major threat to peace.
| |
| <br>
| |
| <br>
| |
| During the seventy-three years between the Khitomer
| |
| Accords and the reemergence of the Romulan Star
| |
| Empire, the Star Fleet underwent a major drawdown
| |
| of its combat forces. Instead of defense, Starships
| |
| were optimized for exploration. Then, within a year
| |
| after the initial contact between USS Berlin and
| |
| seven Romulan warships, USS Enterprise encountered
| |
| the Borg. Suddenly, the Federation faced a need
| |
| for combat vessels. <br>
| |
| <br>
| |
| Several projects were considered, to fill the need.
| |
| Before any of them could be implemented, the Borg
| |
| invaded, and the cataclysmic battle of Wolf 359
| |
| ensued. <br>
| |
| <br>
| |
| This was to be a harbinger of things to come. In
| |
| short order, the United Federation of Planets faced
| |
| wars with the Borg, the Dominion, and the Cardassians
| |
| (twice). The century of peace was over. <br>
| |
| | |
| <br>
| |
| In 2376, Star Fleet commissioned the first Mako
| |
| fighter. Designed to serve as defense for stationary
| |
| installations such as planets and starbases, the
| |
| Mako Mk. 1 fulfilled its mission admirably, contributing
| |
| to the defense of Earth during the second Borg invasion.
| |
| During the Dominion War, Mk. II Makos of the First
| |
| Fighter Squadron formed a rearguard. Though many
| |
| pilots were lost in the battle, their sacrifice
| |
| enabled several transports full of civilians to
| |
| escape safely. <br>
| |
| <br>
| |
| Despite its excellent service record, there were
| |
| deficiencies in the Mako that Star Fleet Command
| |
| felt needed to be addressed. Key amongst these was
| |
| the fighter's low survivability ratio. Only sixty-five
| |
| percent of the Makos sent on combat missions were
| |
| returning. <br>
| |
| <br>
| |
| The original Mako designers, along with several
| |
| members of the Defiant and Sovereign class starship
| |
| design boards, began work in 2398 to redesign the
| |
| fighter. The first Mk.III Makos entered service
| |
| with the newly formed Ninth Fighter Squadron (9FS),
| |
| in 2401. <br>
| |
| <br>
| |
| | |
| Before the year was out, the Ninth Fighter Squadron
| |
| was assigned to USS Gaius Marius, and renamed Carrier
| |
| Fighter Squadron Nine (VF-9). The assignment was
| |
| an experiment, intended to test the new fighter's
| |
| usefulness in new roles -- close air support for
| |
| Marines, CAP for fleet units, and other missions.
| |
| <br>
| |
| <br>
| |
| The Second Cardassian War saw the baptism by fire
| |
| of VF-9 and the proof of the carrier-borne fighter
| |
| concept as a vital part of the Star Fleet. The Assault
| |
| at B'khai started as a minor confrontation between
| |
| Star Fleet Marines and a garrison of occupying Cardassian
| |
| troops. <br>
| |
| <br>
| |
| In short time, both sides called for reinforcements.
| |
| By the end of the battle, an entire Marine Regiment
| |
| had faced and defeated nearly double their number
| |
| of Cardassian Army regulars, and a large contingent
| |
| of Jem'hadar left in Cardassian control after the
| |
| Dominion war. <br>
| |
| <br>
| |
| Though VF-9 lost nearly a quarter of its fighters,
| |
| they were cited with keeping the death toll among
| |
| Star Fleet Marines from being higher than it was.
| |
| Through close air support, artillery suppression,
| |
| dropship escort, and enemy troop transport interdiction
| |
| missions, VF-9 ensured the future of carrier-borne
| |
| fighters in the Star Fleet. <br>
| |
| | |
| <br>
| |
| Despite these impressive accomplishments, many fighter
| |
| pilots still felt that the design of the Mako could
| |
| be improved upon. ASDB indicated a lack of interest
| |
| in persuing further design changes, so a private
| |
| firm, Broken Drive's Suzuki Konbinaato, began looking
| |
| at the question. <br>
| |
| <br>
| |
| Recruiting a panel of expert pilots, including most
| |
| of the Fighter Squadron Commanding Officers in the
| |
| Fleet, Suzuki quickly focused on the area they felt
| |
| could be improved most effectively: the fighter's
| |
| propulsion suite. With its maximum speed of Warp
| |
| 4.5, the Mako was ineffective in fleet point defense
| |
| roles, as well as in customs and border patrol roles,
| |
| where larger ships could easily out run the small
| |
| fighters. Suzuki quickly developed a new Matter-Antimatter
| |
| Reactor Assembly and warp engines capable of propelling
| |
| the small craft to greater velocities, though range
| |
| was strictly limited. <br>
| |
| <br>
| |
| Now being issued to fighter squadrons, the Gueken promises to play an important role in fleet
| |
| and station defense for many years to come.</p>
| |
| </div>
| |
| | |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Mission</font></strong>
| |
| </p></td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>The basic mission concept for the
| |
| Gueken was defined in the Design Specification
| |
| Package as "a vessel capable of:</p>
| |
| <p>'''1.''' Operating in defense of fixed or mobile installations
| |
| with minimal resource expenditure;</p>
| |
| <p>'''2.'''Providing support and defense to ground units,
| |
| as well as serving as a mobile communications
| |
| relay, and providing tactical coordination;</p>
| |
| <p>'''3.'''Operating as a point-defense fighter during
| |
| Fleet operations, including traffic interdiction.</p>
| |
| <p>'''4.'''Coordinating with major Fleet units in any
| |
| conceivable offensive or defensive scenario."</p>
| |
| | |
| <p>The Gueken is a major upgrade from the Mark
| |
| III Mako. While retaining the Mako's atmospheric
| |
| capability, which allows the fighter to act in roles
| |
| such as close air support, artillery coordination
| |
| and suppression, and drop ship escort for Marine
| |
| units, the new fighter has significantly improved
| |
| manuverability, increasing its capablity to assume
| |
| roles such as traffic interdiction for Fleet point
| |
| defense, as well as customs / border patrol activities.
| |
| <br>
| |
| <br>
| |
| | |
| As a communications relay station and battle coordinator,
| |
| the Gueken is capable of handling and relaying message
| |
| traffic on a geometrically scaling level; the more
| |
| fighters are present, the more message traffic they
| |
| can handle. The expert systems link to handle the
| |
| message traffic in a cooperative fashion, rather
| |
| than each fighter handling every frequency. This
| |
| relay can be performed without noticeable degradation
| |
| of the system's normal functionality. <br>
| |
| <br>
| |
| Gueken fighters can be carried aboard any ship which
| |
| has standard shuttlebays; as part of the design
| |
| specification, no special equipment is required
| |
| to launch, recover, or maintain the fighters, other
| |
| than that which can be moved from ship to ship using
| |
| a standard cargo transporter. </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| | |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Fighter
| |
| Squadrons</font> </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>A total of ten fighter squadrons
| |
| currently serve the Star Fleet actively, with an
| |
| eleventh assigned to Training Command. They are
| |
| numbered sequentially in order of founding. <br>
| |
| <br>
| |
| | |
| VF-11, assigned to Star Fleet Training Command,
| |
| serves a dual purpose. Only 16 pilots are assigned
| |
| on a permanant basis. Half of these serve as a cadre
| |
| of flight instructors, training new pilots to handle
| |
| the Gueken fighter. The other half are trained in
| |
| enemy tactics, and fly against the other squadrons
| |
| during "Agressor" training sessions.</p>
| |
| <center>
| |
| <p>Stations and Carriers
| |
| </p>
| |
| </center>
| |
| <p>Squadron / Station <br>
| |
| Carrier Fighter Squadron 1 (VF-1) / USS Quanah Parker
| |
| <br>
| |
| | |
| 2nd Fighter Squadron (2-FS) Starbase 867, Broken
| |
| Drive <br>
| |
| Carrier Fighter Squadron 3 (VF-3) / USS Goddard
| |
| <br>
| |
| 4th Fighter Squadron (4-FS) / Starbase 1, Earth
| |
| <br>
| |
| 5th Fighter Squadron (5-FS) / Deep Space Gamma 1,
| |
| Kelsius IV <br>
| |
| 6th Fighter Squadron (6-FS) / Starbase 4, Vulcan
| |
| <br>
| |
| 7th Fighter Squadron (7-FS) / Starbase 968, Bajor
| |
| <br>
| |
| | |
| 8th Fighter Squadron (8-FS) / Starbase 23 <br>
| |
| Carrier Fighter Squadron 9 (VF-9) / USS Vanguard
| |
| <br>
| |
| 10th Fighter Squadron (10-FS) / Starbase 3, Andor
| |
| <br>
| |
| Carrier Fighter Squadron 11 (VF-11) / USS VonBraun,
| |
| Star Fleet Training Command </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| | |
| </table>
| |
| <br>
| |
| <table width="100%" border="0" cellspacing="0" cellpadding="0" align="center">
| |
| <tr valign="top">
| |
| <td width="70%">
| |
| <div align="center">
| |
| <table width="95%" align=center border=1 cellpadding=5 cellspacing=0 bordercolor=#FF0033>
| |
| <tr>
| |
| <td bgcolor=#FF0033> <h3><font color=#000000>SORM Page 2a
| |
| - Gueken Technical Details</font> </h3></td>
| |
| </tr>
| |
| | |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">General
| |
| Specifications</font> </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div>
| |
| <p align="left">
| |
| | |
| <u>Name:</u> Gueken Fighter, Mark I, Mod
| |
| 1 <br>
| |
| | |
| <u>Role:</u>Short/Medium-Range Interceptor/Interdictor
| |
| <br>
| |
| <u>Length:</u> 10m <br>
| |
| <u>Speed:</u>
| |
| | |
| </p>
| |
| | |
| <p align="left"><u>Atmospheric:</u> Mach 2 <br>
| |
| | |
| <u>Interstellar:</u> Cruise Mode - Warp 4; Burn-Out
| |
| Mode - Warp 9.9</p>
| |
|
| |
| <p><u>Impulse Engines:</u> Standard with Overdrivers
| |
| <br>
| |
| <u>Warp Engines:</u> M/ARA Type SCE, Mark IV, Mod
| |
| 3 <br>
| |
| <u>Maneuvering:</u> Twenty-Six Type V Reaction Control
| |
| System (RCS) Thrusters <br>
| |
| | |
| <u>Computer System:</u> Daystrom Model ES924-C Expert
| |
| System <br>
| |
| <u>Crew:</u> 1 (2 in trainer version) <br>
| |
| <u>Gravity:</u> Type III Inertial Dampers <br>
| |
| <u>Armor:</u> Parametallic polydiburnium with crystalline
| |
| ablative matrix <br>
| |
| | |
| <u>Armaments:</u></p>
| |
| | |
| <p>Phaser Cannons, 2 pulse-type Quantum Mini-torpedoes
| |
| (16 max.</p>
| |
|
| |
| <p><u>Shielding:</u> Tri-layered multiphasic harmonic
| |
| <br>
| |
| <u>Misc.:</u> Standard Tractor Beam <br>
| |
| | |
| <u>Variants: </u></p>
| |
|
| |
| <p>Scout (with ECM) <br>
| |
| Ground Assault <br>
| |
| Trainer (Crew: 2)</p>
| |
|
| |
| </div></td>
| |
| | |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Construction
| |
| Schedule</font> </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| | |
| <p>The Gueken fighter is a product
| |
| of Suzuki Konbinaato, Broken Drive, and all fighters
| |
| produced to date have been built in their facilities.
| |
| Negotiations are underway which would allow all
| |
| H9 compliant facilities to produce the craft. <br>
| |
| <br>
| |
| To date, less than one hundred fighters have been
| |
| produced, with ongoing production to replace older
| |
| fighters in squadrons, and to replace combat losses.
| |
| </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| | |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Shields</font>
| |
| </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p align="left">The deflector shield system of
| |
| the Gueken is a hybrid of Federation and captured
| |
| Borg technology called multi-layered shielding.
| |
| The shields are composed of three shield layers
| |
| nested closely together. <br>
| |
| <br>
| |
| | |
| The outer layer is optimized for distribution and
| |
| radiation of thermal energy. <br>
| |
| <br>
| |
| The middle layer rotates shield frequency and nutation,
| |
| absorbing enemy fire and spreading it out along
| |
| the shield before finally redirecting it into space
| |
| as thermal energy. The shield can then adapt to
| |
| the frequency of the enemy weapon and render it
| |
| useless. <br>
| |
| <br>
| |
| The innermost layer is virtually identical to the
| |
| middle layer, though the nutation is polarized in
| |
| an opposite direction to the former shield's This
| |
| redundancy serves two purposes. First, it ensures
| |
| that the fighter will not be caught unawares by
| |
| a weapon tuned to the shield's frequency, as no
| |
| two layers will ever be tuned to the same frequency.
| |
| Secondly, it ensures an additional margin of survivability
| |
| during combat situations. <br>
| |
| <br>
| |
| The innermost shield forms within five meters of
| |
| the fighter's hull, with the outer layers forming
| |
| at an approximate three meter interval beyond that.
| |
| Shield power is drawn from the fighter's M/ARA.
| |
| </p>
| |
| | |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Armor</font>
| |
| </strong></p></td>
| |
| | |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>Comprised of layers of the light
| |
| alloys used in the construction of the Defiant class,
| |
| the fighter's armor can best be termed ablative
| |
| parametallic polydiburnium armor. Its surface has
| |
| the ability to reflect much of the energy from beam
| |
| weapons (q.v. SHIELDS). <br>
| |
| <br>
| |
| The hull is also treated with sensor-absorbing substances
| |
| designed to reduce the sensor signature of the fighter.
| |
| While not as stealthy as a cloaked vessel, a lone
| |
| Gueken can lie in wait powered down and go undetected
| |
| by any but the most through of scans. </p>
| |
| </div>
| |
| </td>
| |
| | |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Armament</font>
| |
| </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| | |
| <p>Most of the weapons systems carried
| |
| onboard the Mako fighter have been carried over
| |
| to the Gueken. The pulse phaser cannon, a hybrid
| |
| of phaser and disruptor technology, is carried in
| |
| paired, front-mounted linked configuration. The
| |
| phaser cannon automatically rotates frequencies, and
| |
| in conjunction with the expert computer system,
| |
| can home in on opposing craft shield frequencies,
| |
| increasing the weapon's effective yield. <br>
| |
| <br>
| |
| The missile weapons system has been designed to
| |
| handle standard issue quantum minitorpedos. More
| |
| stable than the conventional photon torpedo, and
| |
| capable of a warhead yield of approximately 18.5
| |
| isotons, the quantum weapon is carried in sixteen
| |
| individual launch tubes, distributed among the fighter's
| |
| four engine pylons. <br>
| |
| <br>
| |
| The maximum velocity of the torpedo's warp sustainer
| |
| engine is determined by the speed of the launching
| |
| vessel, as determined by the formula V<sub>max</sub>
| |
| = V<sub>1</sub> + 0.75*V<sub>1</sub>/C, where V<sub>1</sub>
| |
| is the velocity of the initiating vessel. <br>
| |
| | |
| </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Computer
| |
| / Targetting System</font> </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>Following the Federation High Court
| |
| Decision on the Rights of Synthetic Intellegences
| |
| as Sapient Beings (UFPHC Ruling 188901, Section
| |
| 1, Subsection C), the production of new Artificial
| |
| Intelligences has been halted. While existing AI
| |
| units can be fitted to the new fighter (with the
| |
| consent of the AI), the Mako's AI has been replaced
| |
| by a sophisticated Expert System. Developed by a
| |
| design team from Memory Alpha in conjunction with
| |
| the Bynar Institute, the systems onboard each Gueken
| |
| are operated by an Expert System (ES). The ES monitors
| |
| the status of the fighter as well as the pilot. | |
| As the pilot logs more flight time with the ES,
| |
| the ES becomes more aware of its pilots needs and
| |
| abilities. Its link to the holographic targeting
| |
| heads-up display (HUD) enables it to assist the
| |
| pilot with tracking multiple targets. While most
| |
| commands to the computer are verbal, several functions,
| |
| such as targeting, can be configured to be visually
| |
| activated (giving a new meaning to the term "look
| |
| down, shoot down"). <br>
| |
| <br>
| |
| With time, the ES will use its knowledge of its
| |
| pilot's preferences (for attack, maneuvers, etc.)
| |
| to help the pilot in deciding a plan of action.
| |
| Using the fighter's incredible communications ability,
| |
| all fighters in a flight, wing, or squadron can
| |
| share their telemetry, assembling a composite image
| |
| of a battle's progress. In addition to increasing
| |
| the individual pilot's situational awareness, this
| |
| situational database may be of great use to flight
| |
| controllers planning mission tactics. <br>
| |
| <br>
| |
| Unlike the AI carried in the Mako fighter, the Gueken
| |
| Expert System has neither self-awareness nor individual
| |
| personality. The ES is incapable of disobeying or
| |
| countermanding orders given by the pilot, making
| |
| it impossible for the pilot to lose control of the
| |
| craft due to ES interference. If a pilot should
| |
| be rendered unconscious during a mission, the ES
| |
| will recognize this and navigate a course to the
| |
| nearest safe location. In extreme situations, a
| |
| single pilot can control multiple fighter craft,
| |
| by slaving their Expert Systems to his own.</p>
| |
| | |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Cockpit
| |
| / Ejection System</font> </strong></p></td>
| |
| | |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>Cockpit controls have been designed
| |
| to minimize familiarization time for any Mako-qualified
| |
| pilot. The Gueken retains the two-hand, two-foot
| |
| control system used in the Mako, in which the pilot's
| |
| primary hand controls the weapons systems, as well
| |
| as pitch and roll, while the secondary hand controls
| |
| velocity. Foot pedals control yaw. <br>
| |
| <br>
| |
| Additionally, five configurable multi-function displays
| |
| can show tactical, engineering, or weapons system
| |
| status, as well as information from external sources
| |
| the fighter may be able to access. The holographic
| |
| head-up display serves as a virtual sixth display,
| |
| shortening pilot response time in combat situations.
| |
| <br>
| |
| <br>
| |
| Integrated into the rear of the cockpit is the pilot
| |
| survivability module, known as the Pilot Out In
| |
| Space Ejection (POISE) capsule. This module is designed
| |
| to activate in an emergency, giving the pilot a
| |
| margin of safety in conditions where transporters
| |
| can not be used, due to distance, intervening shielding,
| |
| or other unforeseen circumstances. <br>
| |
| | |
| <br>
| |
| Upon activation, POISE activates explosive bolts,
| |
| which set off a sequence of events. First, nets
| |
| deploy around the pilot, then tighten, bringing
| |
| arms and legs safely within the module's boundaries,
| |
| to avoid accidental amputation. Then, a multi-segmented
| |
| Physical shield deploys, enclosing the pilot in
| |
| a bubble which holds both atmosphere and temperature.
| |
| Finally, the entire module is propelled clear of
| |
| the fuselage of the fighter craft. <br>
| |
| <br>
| |
| Once POISE has been ejected from the fighter, it
| |
| contains consumables capable of sustaining the pilot
| |
| for up to five hours. In addition, it contains a
| |
| medical stasis generator, which the pilot can use
| |
| to enter protective hibernation. Though the longest-duration
| |
| test conducted with this specific hardware is a
| |
| period of twelve months, it is based upon the same
| |
| principles as the pods in which the Vaadwaur survived
| |
| for nearly a millennium. <br>
| |
| <br>
| |
| The module is equipped with an automated distress
| |
| beacon. This beacon is dormant until it is activated
| |
| by either incoming Star Fleet coded IFF transmissions,
| |
| or by manual pilot override. </p>
| |
| </div>
| |
| | |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Propulsion</font></strong>
| |
| </p></td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>The propulsion suite of the Void
| |
| Gueken fighter is comprised of three major systems:
| |
| the warp drive, impulse engine, and reaction control
| |
| system (RCS) thrusters. <br>
| |
| <br>
| |
| The Gueken uses an enhanced small craft engine,
| |
| with two microfusion reactors and a mater / antimater
| |
| reactor assembly (M/ARA) in a sealed unit, along
| |
| with deuterium and anti-deuterium storage. <br>
| |
| <br>
| |
| <u>Reaction Control Thrusters:</u> <br>
| |
| | |
| In vacuum, Newton's laws of motion can be observed
| |
| in a nearly pure environment, and in a much more
| |
| obvious fashion than in an atmosphere. Once a fightercraft
| |
| has established a vector, for instance, it will
| |
| continue to move in that direction and at that speed
| |
| for a practically infinate distance, unless thrust
| |
| is applied to change its momentum. <br>
| |
| <br>
| |
| For this reason, the Gueken has a linked group
| |
| of twenty-four RCS thrusters mounted as far as practical
| |
| from the fighter's center of gravity. Because of
| |
| the fighter's low mass, the RCS thrusters provide
| |
| angular momentum, and thus, agility which can not
| |
| be matched by larger ships. <br>
| |
| <br>
| |
| <u>Impulse Engines</u> <br>
| |
| At sublight speeds, the fusion reactors power the
| |
| impellor coils, which lower the aparent mass of
| |
| the fighter, as well as activating the energetic
| |
| plasma which serves as reaction mass for propulsion.
| |
| <br>
| |
| | |
| <br>
| |
| The actual impulse thrust emitters are located on
| |
| the trailing edges of the engine mount pylons, providing
| |
| for thrust vectoring. <br>
| |
| <br>
| |
| <u>Warp Engine / Nacelles</u> <br>
| |
| As defined in the Design Specification, the sealed
| |
| M/ARA core used in the Gueken has a maximum cruise
| |
| mode output of 150 cochranes, enabling the craft
| |
| to reach a speed of warp 4.5 at maximum output.
| |
| In this mode, the range of the craft is practically
| |
| limited more by the pilot's endurance than by the
| |
| fighter's. <br>
| |
| <br>
| |
| In burn-out mode, this output increases to a maximum
| |
| of 2000 cochranes, enabling the craft to reach a
| |
| speed of warp 9.9. As the name implies, burn-out
| |
| mode can not be sustained for lengthy periods. The
| |
| craft's supply of deuterium and anti-deuterium is
| |
| consumed at a rate which increases on a geometric
| |
| scale as velocity increases, and the increased violence
| |
| of the matter-antimatter annihilation reactions
| |
| causes damage to the dilithium crystals within the
| |
| intermix chamber. At maximum velocity, the ship's
| |
| power plant will deplete its consumables literally
| |
| within minutes. Damaged dilithium crystals must
| |
| be removed and replaced by qualified engineering
| |
| crews onboard the squadron's duty station. These
| |
| damaged crystals can be restructured in a Starship's
| |
| engineering core, to enable them to be reused. <br>
| |
| | |
| <br>
| |
| Due to the likelyhood of damage, the Gueken
| |
| is equiped with four warp nacelles, though it is
| |
| capable of making warp speed on any one. Designed
| |
| for the Gueken, the craft's nacelles are the
| |
| latest in propulsion technology. They use low impedance
| |
| warp coils which lessen the craft's effect on subspace,
| |
| as well as lowering the effective power needed for
| |
| a given mass / speed matrix. Each nacelle contains
| |
| a complete set of four warp coils, creating a bulky,
| |
| bulldog look. Under normal conditions, only one
| |
| coil in each nacelle is actually in use. This arrangement
| |
| increases the angular distance between the lobes
| |
| of the warp field, leading to increased manuverability
| |
| at hyperluminal velocities, though it lowers the
| |
| overall efficency of the system. For increased efficency,
| |
| and higher straight-line sprint speeds, the warp
| |
| field can be flattened by reducing to a standard
| |
| two-nacelle operation. Should circumstances dictate,
| |
| any one or all four of the nacelles can be jettisoned.
| |
| </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table width="100%" border="0" cellspacing="0" cellpadding="0" align="center">
| |
| <tr valign="top">
| |
| <td width="70%">
| |
| <div align="center">
| |
| <table width="95%" align=center border=1 cellpadding=5 cellspacing=0 bordercolor=#FF0033>
| |
| <tr>
| |
| <td bgcolor=#FF0033> <h3><font color=#000000>SORM Page 2b
| |
| - Mako Technical Details</font> </h3></td>
| |
| </tr>
| |
| </table>
| |
| <p>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">General
| |
| Specifications</font> </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| | |
| <p align="center">
| |
| [[image:mako1.gif]]</p>
| |
| <p>Name: Mako Fighter, v.III <br>
| |
| Role: Short/Medium-Range Interceptor/Interdictor
| |
| <br>
| |
| Length: 20m <br>
| |
| Speed: </p>
| |
| <ol>
| |
| | |
| <p>Atmospheric - Mach 2 <br>
| |
| Interstellar - Warp 4
| |
| </p>
| |
| </ol>
| |
| <p>Impulse Engines: Standard with Overdrivers <br>
| |
| Warp Engines: MARA I <br>
| |
| Maneuvering: Four Type V Thrusters <br>
| |
| | |
| Computer System: CLASSIFIED <br>
| |
| Crew: 1 (2 in Assault version) <br>
| |
| Gravity: Type III Inertial Dampeners <br>
| |
| Armor: CLASSIFIED <br>
| |
| Armaments:
| |
| </p>
| |
| <ol>
| |
| | |
| <p>Phaser Cannons (1 Std., 2 max.) <br>
| |
| Enhanced Quantum Mini-torpedoes (6 max.)
| |
| </p>
| |
| </ol>
| |
| <p>Shielding: CLASSIFIED <br>
| |
| Misc.: Standard Tractor Beam <br>
| |
| Variants:
| |
| </p>
| |
| | |
| <ol>
| |
| <p>Scout (with ECM) <br>
| |
| Ground Assault (Crew: 2) <br>
| |
| Trainer (Crew: 2)
| |
| </p>
| |
| </ol>
| |
| </div>
| |
| </td>
| |
| | |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Project
| |
| Overview</font> </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| | |
| <p>While runabouts and shuttles handled
| |
| the Federation's transportation needs, and starships
| |
| served as its primary defenders and explorers, a
| |
| fighterbetween the two. A small, fast, highly-maneuverable
| |
| ship was needed that could engage craft similar
| |
| to itself, or even large starships and still have
| |
| a reasonable chance of survival. After the disaster
| |
| of the Federation's stand against the Borg at Wolf
| |
| 359, the effortless destruction of the Mars defensive
| |
| perimeter soon afterwards, and the eventual looming
| |
| Dominion threat, this void became more apparent.
| |
| <br>
| |
| <br>
| |
| In 2376 Starfleet commissioned the Mako Fighter
| |
| v.I to fill this gap. The Mako v.I, and its successor,
| |
| the Mako v.II, are still in use by many Federation
| |
| members today as first line interceptors or light
| |
| patrol craft. Alongside the new Defiant, Steamrunner,
| |
| and Sovereign class starships, Mako fighters fended
| |
| off a second invasion of the Terran system by the
| |
| Borg in 2380. Makos also served admirably during
| |
| the evacuation of Deep Space Nine during the Dominion
| |
| invasion in 2381, with several flights of fighters
| |
| sacrificing their lives in a rear-guard action which
| |
| enabled multiple transports to escape. <br>
| |
| <br>
| |
| Despite its excellent service record, there were
| |
| deficiencies in the Mako that Starfleet Command
| |
| felt needed to be addressed. Key amongst these was
| |
| the fighter's low survivability ratio. Only sixty-five
| |
| percent of the Makos sent on combat missions were
| |
| returning. <br>
| |
| <br>
| |
| The original Mako designers, along with several
| |
| members of the Defiant and Sovereign class starship
| |
| design boards, began work in 2398 to redesign the
| |
| fighter. The end product, commissioned for active
| |
| duty in 2401, is the Mako v.III. There are several
| |
| key components added to the v.III. These components
| |
| have been added to increase a pilot's mission survivability
| |
| as well as mission success chances. </p>
| |
| | |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Armor</font>
| |
| </strong></p></td>
| |
| | |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>The exact composition of the armor
| |
| used on the v.III is classified, for Alpha-level
| |
| clearance only. Comprised of layers of the light
| |
| alloys used in the construction of the Defiant class,
| |
| the Mako's armor can best be termed as Ablative
| |
| Nano-Durasteel armor. Its surface has the ability
| |
| to reflect most of the energy from beam weapons
| |
| (see SHIELDS). The hull is also treated with sensor-absorbing
| |
| substances designed to reduce the sensor signature
| |
| of the fighter. While not as stealthy as a cloaked
| |
| vessel, a lone Mako can lie in wait powered down
| |
| and go undetected by any but the most thorough of
| |
| scans. <br>
| |
| <br>
| |
| Most damage that is suffered by the craft, short
| |
| of a critical hull breach, can eventually be repaired
| |
| by the onboard automated nanotechnology repair system.
| |
| The nanites are a part of the armor, laying dormant
| |
| until armor is damaged.</p>
| |
| </div>
| |
| </td>
| |
| | |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Computer
| |
| / Targetting System</font> </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| | |
| <p>Like the armor, the exact details
| |
| of the computer system are classified for Alpha-level
| |
| clearance only. Developed by a design team from
| |
| Memory Alpha in conjunction with the Bynar Institute,
| |
| the system onboard each Mako is operated by an artificial
| |
| intelligence (AI). The AI monitors the status of
| |
| the fighter as well as the pilot. As the pilot logs
| |
| more flight time with the AI, the more aware the
| |
| AI becomes of its pilots needs and abilities. Its
| |
| link to the holographic targeting heads-up display
| |
| (HUD) enables it to assist the pilot with tracking
| |
| multiple targets. With time, the AI will use its
| |
| knowledge of its pilot's preferences (for attack,
| |
| maneuvers, etc.) to help the pilot in deciding a
| |
| plan of action. If this information is shared amongst
| |
| a squadron, a wing, or a flight, the AI can help
| |
| a flight control officer plan the tactics for a
| |
| mission. <br>
| |
| <br>
| |
| In case the fighter becomes inoperable due to damage
| |
| or maintenance, the AIs are portable and can be
| |
| transferred between Makos. This allows a pilot to
| |
| maintain the symbiotic relationship that forms between
| |
| himself and the computer system. If the pilot should
| |
| be hurt during a mission, the AI will recognize
| |
| this and navigate a course to the nearest safe location,
| |
| taking whatever means necessary to ensure the survival
| |
| of the wounded pilot. <br>
| |
| <br>
| |
| *Note: It should be explained that the AI will not
| |
| perform any actions without authorization from the
| |
| pilot. This prevents the pilot from losing control
| |
| due to AI interference. The AI will develop a personality,
| |
| but its programming limits this personality from
| |
| expanding beyond specific parameters. While most
| |
| commands to the computer are verbal, several functions,
| |
| such as targeting, can be configured to be visually
| |
| activated (giving a new meaning to the term "look
| |
| down, shoot down").</p>
| |
| </div>
| |
| </td>
| |
| | |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Weapons</font> </strong>
| |
| </p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| | |
| <p>Smaller versions of the weapons
| |
| systems used by the Defiant class were created for
| |
| the Mako. First of these is the phaser cannon, a
| |
| hybrid of phaser and disruptor technology. The phaser
| |
| cannon automatically rotates frequencies, and when
| |
| used with the Mako's computer system, can determine
| |
| a target's shield frequency. The second weapon is
| |
| the enhanced quantum mini-torpedo, a more stable
| |
| warhead system than the photon torpedo. This variant
| |
| of the torpedo is smaller in size than a standard
| |
| QT, with an acceleration from standing to Warp 9.2
| |
| in four nanoseconds. The torpedo also features a
| |
| loiter mode, allowing it to be used as a mine that
| |
| will attack a pre-programmed target. <br>
| |
| <br>
| |
| The combination of these two systems in testing
| |
| have proven deadly. A squadron of nine Makos have
| |
| been able to cripple and destroy a Vorcha-class
| |
| Klingon attack cruiser. Despite this stunning capability,
| |
| it must be noted that these weapon platforms were
| |
| chosen explicitly with a Borg invasion in mind.</p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| | |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Shields</font>
| |
| </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>The exact details of the shielding
| |
| of the v.III is classified, requiring Starfleet
| |
| CINC clearance for full disclosure. The deflector
| |
| shield system of the Mako represents another hybrid,
| |
| this time of Federation and captured Borg technology.
| |
| Called Multi-layered Shielding, the shields composed
| |
| of several static shield layers nested closely together.
| |
| Each layer has a specific function. The outer layer
| |
| is unusual and little information has been released
| |
| on it. The middle-layer rotates shield frequency
| |
| and rotation, absorbing enemy fire and then spreads
| |
| it out along the shield and finally redirecting
| |
| into space. The shield can then adapt to the frequency
| |
| of that weapon and render the enemy weapon useless.
| |
| The function of the inner-layer is unknown. The
| |
| shield lies within 5 meters of the actual hull.
| |
| There is an approximate 3 meter interval between
| |
| each shield. Power is taken form the warp engine.
| |
| <br>
| |
| <br>
| |
| | |
| Other added features: The v.III is the first of
| |
| the Mako-class that is warp- and atmosphere-capable.
| |
| This allows the fighter to serve as a planetary
| |
| assault/defense vessel. It also expands the range
| |
| of the fighter, giving it a short- to medium-range.
| |
| Long-range missions would require a ship specified
| |
| for fighter carrier duty. The Mako's impulse engines
| |
| are enhanced with overdrivers, allowing the fighter
| |
| incredible sublight speed acceleration and maneuverability.</p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| | |
| <br>
| |
| <table width="100%" border="0" cellspacing="0" cellpadding="0" align="center">
| |
| <tr valign="top">
| |
| <td width="70%">
| |
| <div align="center">
| |
| <table width="95%" align=center border=1 cellpadding=5 cellspacing=0 bordercolor=#FF0033>
| |
| <tr>
| |
| <td bgcolor=#FF0033><h3><font color=#000000>SORM Page 3 - Squadron Organization</font></h3></td>
| |
| </tr>
| |
| | |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Introduction</font>
| |
| </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| | |
| <p>A fighter squadron is a large and
| |
| complex organization which uses a hierarchal structure
| |
| to function efficiently. Similar to a starship,
| |
| a squadron has a Commanding Officer, an Executive
| |
| Officer (sometimes called a First Officer), and
| |
| various divisions and departments, each with a DivO
| |
| or Department Head, as well as various officers
| |
| and enlisted specialists. <br>
| |
| <br>
| |
| Unlike the average starship however, a fighter squadron
| |
| is specialized, dedicated to the task of maintaining,
| |
| supporting, and fielding fighters at peak efficiency.
| |
| <br>
| |
| <br>
| |
| The staff of a fighter squadron is divided into
| |
| four departments: Flight, Operations, Engineering,
| |
| and Logistics. Each department has a department
| |
| head, usually the senior officer in that field.
| |
| Departments are further divided into divisions,
| |
| and each division has a division officer, or DivO.
| |
| </p>
| |
| </div>
| |
| </td>
| |
| | |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Flight
| |
| Department</font></strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>Because of the specialized mission of a fighter
| |
| squadron, both the CO and XO must be pilots. It
| |
| is not unusual for pilots to also fill billites
| |
| in the Operations Department, leading to a squadron
| |
| being smaller than the Table of Organization (TOO)
| |
| would suggest. <br>
| |
| | |
| <br>
| |
| At optimal staffing, a fighter squadron will have
| |
| thirty-six pilots. These pilots are subdivided
| |
| into flights of three to six pilots, and may also
| |
| be grouped into wings of two or more flights.
| |
| Flights are led by Flight Leaders, wings by Wing
| |
| Commanders. </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Operations
| |
| Department</font> </strong></p></td>
| |
| | |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>The Operations Department is concerned
| |
| with the day to day operation of the squadron, and
| |
| is comprised of the Administration, Intelligence,
| |
| Navigation, and Communications divisions. <br>
| |
| <br>
| |
| '''Administration Division''' <br>
| |
| <br>
| |
| Because of the unique mission of the fighter squadron,
| |
| and the resulting deviations from normal Star Fleet
| |
| duty stations, a squadron orientation officer is
| |
| assigned. <br>
| |
| | |
| <br>
| |
| The Chaplin has been trained to respond to the religious
| |
| needs of the crew, and has been trained to recognize
| |
| and cater to the requirements of a large number
| |
| of Federation religions. By special arrangements
| |
| with the majority of the Federation's religious
| |
| decision-making bodies, this individual has been
| |
| authorized to effect any of the ceremonies and rituals
| |
| which may be required during an extended mission,
| |
| including marriages, divorces, baptisms, last rites,
| |
| and other religion-specific duties. <br>
| |
| <br>
| |
| An educational services officer is assigned to assist
| |
| personnel in furthering their individual knowledge,
| |
| skills, and educational attainments during long
| |
| deployments. <br>
| |
| <br>
| |
| Administrative specialists (called yeomen) maintain
| |
| records, ensure accurate reports are made as scheduled,
| |
| and perform other duties as assigned. Each department
| |
| has at least one yeoman. Divisions which require
| |
| dedicated administrative assistance are also assigned
| |
| a yeoman who is specifically responsible for that
| |
| division. <br>
| |
| <br>
| |
| | |
| The CO's yeoman, along with the senior yeoman, provide
| |
| direct administrative support to the CO and XO in
| |
| consolidating and maintaining both internal and
| |
| external administrative matters. They are also responsible
| |
| for ensuring personnel records are up to date, scheduling
| |
| and tracking personnel and promotion reviews, and
| |
| departmental personnel assignments. <br>
| |
| <br>
| |
| The Command Master Chief is tasked with counseling
| |
| enlisted crew members in the areas of career, performance,
| |
| and personal matters, as well as being a direct
| |
| link between the CO and the enlisted crew. <br>
| |
| <br>
| |
| '''Navigation Division''' <br>
| |
| <br>
| |
| The FlightOps computer onboard the carrier or station
| |
| where the fighter squadron is assigned is the primary
| |
| source for position updates, chronometer calibration,
| |
| and course determinations. It uses navigation and
| |
| time beacons, sensor inputs, and complicated algorithms
| |
| to ensure that the Navigator is presented with precise,
| |
| up-to-date data and course plots, so he can pass
| |
| these on to the fighters of the squadron. <br>
| |
| | |
| <br>
| |
| It is imperative that the navigational data be monitored
| |
| and cross-checked at all times. To this end, Navigational
| |
| Specialists, called Quartermasters, stand watch
| |
| in stellar cartography. They are responsible to
| |
| the CO, XO, and Flight Control Officer of the Watch
| |
| (FCOW) during their watch. <br>
| |
| <br>
| |
| In addition to maintaining an accurate plot of the
| |
| motions of the ship or station, the Quartermaster
| |
| gang is responsible for updating and maintaining
| |
| the navigational charts used by the FlightOps computer
| |
| and the individual fightercraft. <br>
| |
| <br>
| |
| Computer technicians are also assigned to the Navigational
| |
| department, to maintain, repair, and oversee the
| |
| navigational system components and equipment. One
| |
| technician is on watch at any time Stellar Cartography
| |
| is manned. <br>
| |
| <br>
| |
| | |
| '''Communications Division''' <br>
| |
| <br>
| |
| The ability to transmit and receive messages from
| |
| other ships of the Federation and alien races, Starbases
| |
| and planets, is an important part of squadron operations.
| |
| Ensuring this ability to communicate is the task
| |
| of the Communications Division. <br>
| |
| <br>
| |
| Electronics Technicians of the Communications Division
| |
| perform repair and maintenance on the fightercraft's
| |
| com systems, as well as maintaining a communications | |
| watch in the squadron's Combat Information Center
| |
| (CIC). <br>
| |
| <br>
| |
| '''Intelligence Division''' <br>
| |
| | |
| <br>
| |
| A fighter squadron must always have the most accurate,
| |
| up-to-date situational information available. Weather
| |
| dealing with an established threat like the Romulans,
| |
| Borg, or Cardassians, or entering a first contact
| |
| situation with a new, potentially threatening species,
| |
| the analysts of the Intelligence Division are constantly
| |
| at work in CIC, sifting through data, analyzing
| |
| intercepted communications, trying to assemble the
| |
| best, most complete picture possible of the situation
| |
| facing the squadron. </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Engineering
| |
| Department</font></strong> </p></td>
| |
| | |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>The Engineering Department, led
| |
| by the Chief Engineer, is responsible for the proper
| |
| maintenance and repair of impulse and warp drive
| |
| propulsion, life support systems, fighter weapons
| |
| systems, deflector systems, ECM and ECCM units,
| |
| and all other Physical components and systems of
| |
| the Gueken fighter.
| |
| <br>
| |
| <br>
| |
| '''Engine Systems Division''' <br>
| |
| <br>
| |
| Engineers assigned to this division have responsibility
| |
| for maintenance, repair, and calibration of fighter
| |
| warp drives, impulse engines, and reaction control
| |
| system thrusters. <br>
| |
| | |
| <br>
| |
| Matter / Antimatter Specialists ensure the efficient
| |
| tuning of the sealed M/ARA units aboard the
| |
| Gueken fighters. Dilithium Crystal technicians monitor
| |
| the status, consumption rates, and recrystalization
| |
| of this vital component of the engine. <br>
| |
| <br>
| |
| Structural Engineering Specialists monitor and maintain
| |
| the Inertial Dampening System (IDS) and hull integrity.
| |
| Life Support Technicians maintain the fighter's
| |
| artificial gravity generators, atmospheric quality
| |
| regulators, humidity and temperature regulators.
| |
| <br>
| |
| <br>
| |
| '''Weapons Systems Division''' <br>
| |
| <br>
| |
| | |
| Kilogram for kilogram, no unit of the Star Fleet
| |
| is more powerful than the Gueken fighter in
| |
| terms of offensive capacity. The Engineers of this
| |
| division maintain and repair the pulse phaser cannons
| |
| and minitorps carried by the fighter. <br>
| |
| <br>
| |
| Phaser Technicians carefully maintain and calibrate
| |
| the pulse phaser cannon carried by the fighters,
| |
| while Torpedoman's Mates care for the launch and
| |
| stowage systems for the quantum minitorps. <br>
| |
| <br>
| |
| '''Flight Deck Division''' <br>
| |
| <br>
| |
| Though the operation and maintenance of the squadron's
| |
| fighters are the responsibility of the Flight and
| |
| Engineering departments, respectively, the safe
| |
| and efficient operation of the hanger decks, launch
| |
| and recovery bays, and all objects therein fall
| |
| to the personnel of the Flight Deck Division. <br>
| |
| | |
| <br>
| |
| Movement of any craft within the Hanger Bay or on
| |
| the Flight Deck is controlled by the Flight Deck
| |
| Officer and by numerous Flight Deck Control Specialists.
| |
| The Cat officer controls the launch of craft from
| |
| the Flight Deck, while the Landing Signal Officer
| |
| controls recovery operations. <br>
| |
| <br>
| |
| Plane Captains are enlisted specialists who are
| |
| assigned individual responsibility for a given fightercraft's
| |
| maintenance. They take cognizance over the fighter
| |
| from the moment the pilot climbs out of the cockpit
| |
| until the moment she climbs back in. It is their
| |
| responsiblity to have the craft fueled, armed, provided
| |
| with accurate navigational data and appropriate
| |
| charts before flight. </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| | |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Logistics
| |
| Department</font> </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>Though modern fabrication and replication
| |
| systems onboard ships and stations of the Star Fleet
| |
| have made routine of most requisition and supply
| |
| issues, there are still some items which are used
| |
| in sufficient quantity, or are of sufficient size
| |
| or complexity that it is more efficient to store
| |
| finished products than to spend the energy to carry
| |
| raw materials and synthesize the product on demand.
| |
| <br>
| |
| | |
| <br>
| |
| Additionally, significant stores of critical spares
| |
| and consumables are maintained for use during red
| |
| alert situations when power for replication or fabrication
| |
| systems may be unavailable. Logistics department
| |
| Storekeepers store, maintain, inventory, and deliver
| |
| such supplies as necessary. </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table width="100%" border="0" cellspacing="0" cellpadding="0" align="center">
| |
| <tr valign="top">
| |
| <td width="70%">
| |
| <div align="center">
| |
| <table width="95%" align=center border=1 cellpadding=5 cellspacing=0 bordercolor=#FF0033>
| |
| <tr>
| |
| <td bgcolor=#FF0033> <h3><font color=#000000>SORM Page 4
| |
| - Operations and Alerts</font> </h3></td>
| |
| </tr>
| |
| | |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Standard
| |
| Operations</font> </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| | |
| <p>'''Daily Routines''' <br>
| |
| <br>
| |
| Fighter squadrons, like most other duty stations
| |
| in the Star Fleet, operate on an around the clock
| |
| schedule. A schedule of activities is maintained
| |
| by the Administration Division, and promulgated
| |
| to the crew in the Plan of the Day (POD), which
| |
| is accessible from any PADD or ship's console. The
| |
| POD is updated by the Yeoman of the Watch at the
| |
| end of each watch. <br>
| |
| <br>
| |
| '''Timekeeping''' <br>
| |
| <br>
| |
| Units of the Star Fleet spend most of their time
| |
| among the stars, and a fighter squadron is no exception.
| |
| Timekeeping, therefore, becomes a matter of supreme
| |
| importance, there being no planetary rotation to
| |
| use in verifying the time of day. In keeping with
| |
| the practice of the Star Fleet, the Quartermasters
| |
| of the Navigation Division maintain chronometers
| |
| which measure a 24 hour day. Tied to the time kept
| |
| at the Fleet Observatory in San Francisco, Earth,
| |
| Pacific Standard Time has been adopted as the standard
| |
| for measuring time aboard most Star Fleet vessels
| |
| and stations. <br>
| |
| | |
| <br>
| |
| The 24 hour clock is also used, to eliminate any
| |
| possible confusion in establishing the time of an
| |
| occurrence, past or scheduled. The hours begin at
| |
| 00:00 (midnight), and count up through 23:59 (the
| |
| minute before midnight). <br>
| |
| <br>
| |
| '''Watches, Shifts, and Patrols''' <br>
| |
| <br>
| |
| With the exception of the Commanding Officer, Executive
| |
| Officer, and Department Heads, all squadron personnel
| |
| are assigned to a shift section. There are three
| |
| shift sections, each having an equal portion of
| |
| personnel from each department or division. <br>
| |
| <br>
| |
| | |
| Each of these sections takes a turn at being on
| |
| watch, as designated in the watchbill, and promulgated
| |
| in the POD. <br>
| |
| <br>
| |
| An occasional exception to the three-shift schedule
| |
| is the flight department. As emergency situations
| |
| often call for all the fighters of the squadron
| |
| to be fielded at one time, arrangements are made
| |
| for this eventuality. </p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| | |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Alert Conditions</font>
| |
| </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>'''Green''' <br>
| |
| <br>
| |
| | |
| This is the normal status of the squadron. No dangerous
| |
| conditions exist within the patrol boundaries of
| |
| the squadron. Watches and Patrols are stood as assigned
| |
| by the watchbill and PoD. <br>
| |
| <br>
| |
| '''Yellow''' <br>
| |
| <br>
| |
| A hazardous or potentially hazardous condition exists
| |
| either within the squadron's patrol area, or within
| |
| its immediate vicinity. This condition may be set
| |
| by the CO, XO, or CIC Officer of the Watch. <br>
| |
| <br>
| |
| The on-watch shift remains on duty, and prepares
| |
| for possible danger. Second shift goes on duty,
| |
| and joins first shift at duty stations. Third shift
| |
| is awakened, but does not come on duty. Each station
| |
| reports to CIC when manned and ready. <br>
| |
| | |
| <br>
| |
| '''Red''' <br>
| |
| <br>
| |
| Also known as Battle Stations or General Quarters,
| |
| Red Alert is set when a life threatening condition
| |
| exists within the squadron's patrol area or its
| |
| immediate vicinity, or elements of the squadron
| |
| are in an offensive or defensive situation which
| |
| has, or may soon result in the use of weapons. May
| |
| be set by the CO or XO. <br>
| |
| <br>
| |
| Third shift goes on duty, and reports to duty stations.
| |
| All pilots report to their craft, and standby for
| |
| possible scramble. </p>
| |
| </div>
| |
| | |
| </td>
| |
| </tr>
| |
| </table>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| | |
| <br>
| |
| <table cellspacing=0 align=center cellpadding=5 border=1 width="95%" bordercolor="#FF0033">
| |
| <tr>
| |
| <td bgcolor="#FF0033"> <p><strong><font color="#000000">Credits</font>
| |
| </strong></p></td>
| |
| </tr>
| |
| <tr>
| |
| <td class="unnamed1">
| |
| <div align=justify>
| |
| <p>The VF-9 SORM was written by Dawn
| |
| McKnight, with some material having been developed
| |
| by Reggie Allen, Belinda Crawford, and Chris O'Sullivan.
| |
| Technical assistance provided by R. S. Pylman</p>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| | |
| [[Category: Documents]][[ Category: Database]][[Category:Fighter Command]]
| |