Squadron Organization
and Regulations Manual (SORM) Page 1 |
Introduction
|
Congratulations on your assignment
to a fighter squadron of the Star Fleet. This assignment
is an indication of Fleet's confidence in your skills
and potential. By joining a fighter squadron, you
become part of a proud tradition which extends back,
not merely to the formation of your squadron, nor
to the beginning of the Mako Project, nor yet even
to the founding of the Star Fleet, but to the day
when one member of your species first took up arms
in the defense of another.
Today, fighter pilots put themselves in the way
of danger, protecting the citizens of the United
Federation of Planets just as their predecessors
have done for generations. It should by no means
be imagined, however, that only the pilots are vital
to the success of a squadron's mission.
Without a staff full of mechanics, technicians,
logistics specialists, intelligence analysts, stellar
cartographers, mission planners, yeomen and mess
specialists, the fighters could not fly, the pilots
could not perform at peak efficiency.
There are no insignificant jobs in a fighter squadron.
Whoever you are, whatever your job, you have demonstrated
your excellence. Now, we of the squadron are counting
on you to continue that excellence, so that together
we can fulfil the awesome responsibility we have
-- to go in harm's way.
CDR S'task
FSCO, VF-11
Star Fleet Training Command, Fighter Division
|
History
|
The history of starfleet's
fighter project, and ultimately of all fightercraft
the Federation may yet use in the Star Fleet, can
be traced to the Khitomer Accords of November 2291.
With the Klingon Empire dealing with internal problems,
and the Romulan Star Empire soon to withdraw all
contact, the Federation and the Star Fleet were
left without a perceptible major threat to peace.
During the seventy-three years between the Khitomer
Accords and the reemergence of the Romulan Star
Empire, the Star Fleet underwent a major drawdown
of its combat forces. Instead of defense, Starships
were optimized for exploration. Then, within a year
after the initial contact between USS Berlin and
seven Romulan warships, USS Enterprise encountered
the Borg. Suddenly, the Federation faced a need
for combat vessels.
Several projects were considered, to fill the need.
Before any of them could be implemented, the Borg
invaded, and the cataclysmic battle of Wolf 359
ensued.
This was to be a harbinger of things to come. In
short order, the United Federation of Planets faced
wars with the Borg, the Dominion, and the Cardassians
(twice). The century of peace was over.
In 2376, Star Fleet commissioned the first Mako
fighter. Designed to serve as defense for stationary
installations such as planets and starbases, the
Mako Mk. 1 fulfilled its mission admirably, contributing
to the defense of Earth during the second Borg invasion.
During the Dominion War, Mk. II Makos of the First
Fighter Squadron formed a rearguard. Though many
pilots were lost in the battle, their sacrifice
enabled several transports full of civilians to
escape safely.
Despite its excellent service record, there were
deficiencies in the Mako that Star Fleet Command
felt needed to be addressed. Key amongst these was
the fighter's low survivability ratio. Only sixty-five
percent of the Makos sent on combat missions were
returning.
The original Mako designers, along with several
members of the Defiant and Sovereign class starship
design boards, began work in 2398 to redesign the
fighter. The first Mk.III Makos entered service
with the newly formed Ninth Fighter Squadron (9FS),
in 2401.
Before the year was out, the Ninth Fighter Squadron
was assigned to USS Gaius Marius, and renamed Carrier
Fighter Squadron Nine (VF-9). The assignment was
an experiment, intended to test the new fighter's
usefulness in new roles -- close air support for
Marines, CAP for fleet units, and other missions.
The Second Cardassian War saw the baptism by fire
of VF-9 and the proof of the carrier-borne fighter
concept as a vital part of the Star Fleet. The Assault
at B'khai started as a minor confrontation between
Star Fleet Marines and a garrison of occupying Cardassian
troops.
In short time, both sides called for reinforcements.
By the end of the battle, an entire Marine Regiment
had faced and defeated nearly double their number
of Cardassian Army regulars, and a large contingent
of Jem'hadar left in Cardassian control after the
Dominion war.
Though VF-9 lost nearly a quarter of its fighters,
they were cited with keeping the death toll among
Star Fleet Marines from being higher than it was.
Through close air support, artillery suppression,
dropship escort, and enemy troop transport interdiction
missions, VF-9 ensured the future of carrier-borne
fighters in the Star Fleet.
Despite these impressive accomplishments, many fighter
pilots still felt that the design of the Mako could
be improved upon. ASDB indicated a lack of interest
in persuing further design changes, so a private
firm, Broken Drive's Suzuki Konbinaato, began looking
at the question.
Recruiting a panel of expert pilots, including most
of the Fighter Squadron Commanding Officers in the
Fleet, Suzuki quickly focused on the area they felt
could be improved most effectively: the fighter's
propulsion suite. With its maximum speed of Warp
4.5, the Mako was ineffective in fleet point defense
roles, as well as in customs and border patrol roles,
where larger ships could easily out run the small
fighters. Suzuki quickly developed a new Matter-Antimatter
Reactor Assembly and warp engines capable of propelling
the small craft to greater velocities, though range
was strictly limited.
Now being issued to fighter squadrons, the Gueken promises to play an important role in fleet
and station defense for many years to come.
|
Mission
|
The basic mission concept for the
Gueken was defined in the Design Specification
Package as "a vessel capable of:
1. Operating in defense of fixed or mobile installations
with minimal resource expenditure;
2.Providing support and defense to ground units,
as well as serving as a mobile communications
relay, and providing tactical coordination;
3.Operating as a point-defense fighter during
Fleet operations, including traffic interdiction.
4.Coordinating with major Fleet units in any
conceivable offensive or defensive scenario."
The Gueken is a major upgrade from the Mark
III Mako. While retaining the Mako's atmospheric
capability, which allows the fighter to act in roles
such as close air support, artillery coordination
and suppression, and drop ship escort for Marine
units, the new fighter has significantly improved
manuverability, increasing its capablity to assume
roles such as traffic interdiction for Fleet point
defense, as well as customs / border patrol activities.
As a communications relay station and battle coordinator,
the Gueken is capable of handling and relaying message
traffic on a geometrically scaling level; the more
fighters are present, the more message traffic they
can handle. The expert systems link to handle the
message traffic in a cooperative fashion, rather
than each fighter handling every frequency. This
relay can be performed without noticeable degradation
of the system's normal functionality.
Gueken fighters can be carried aboard any ship which
has standard shuttlebays; as part of the design
specification, no special equipment is required
to launch, recover, or maintain the fighters, other
than that which can be moved from ship to ship using
a standard cargo transporter.
|
Fighter
Squadrons |
A total of ten fighter squadrons
currently serve the Star Fleet actively, with an
eleventh assigned to Training Command. They are
numbered sequentially in order of founding.
VF-11, assigned to Star Fleet Training Command,
serves a dual purpose. Only 16 pilots are assigned
on a permanant basis. Half of these serve as a cadre
of flight instructors, training new pilots to handle
the Gueken fighter. The other half are trained in
enemy tactics, and fly against the other squadrons
during "Agressor" training sessions.
Stations and Carriers
Squadron / Station
Carrier Fighter Squadron 1 (VF-1) / USS Quanah Parker
2nd Fighter Squadron (2-FS) Starbase 867, Broken
Drive
Carrier Fighter Squadron 3 (VF-3) / USS Goddard
4th Fighter Squadron (4-FS) / Starbase 1, Earth
5th Fighter Squadron (5-FS) / Deep Space Gamma 1,
Kelsius IV
6th Fighter Squadron (6-FS) / Starbase 4, Vulcan
7th Fighter Squadron (7-FS) / Starbase 968, Bajor
8th Fighter Squadron (8-FS) / Starbase 23
Carrier Fighter Squadron 9 (VF-9) / USS Vanguard
10th Fighter Squadron (10-FS) / Starbase 3, Andor
Carrier Fighter Squadron 11 (VF-11) / USS VonBraun,
Star Fleet Training Command
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SORM Page 2a
- Gueken Technical Details |
General
Specifications |
Name: Gueken Fighter, Mark I, Mod
1
Role:Short/Medium-Range Interceptor/Interdictor
Length: 10m
Speed:
Atmospheric: Mach 2
Interstellar: Cruise Mode - Warp 4; Burn-Out
Mode - Warp 9.9
Impulse Engines: Standard with Overdrivers
Warp Engines: M/ARA Type SCE, Mark IV, Mod
3
Maneuvering: Twenty-Six Type V Reaction Control
System (RCS) Thrusters
Computer System: Daystrom Model ES924-C Expert
System
Crew: 1 (2 in trainer version)
Gravity: Type III Inertial Dampers
Armor: Parametallic polydiburnium with crystalline
ablative matrix
Armaments:
Phaser Cannons, 2 pulse-type Quantum Mini-torpedoes
(16 max.
Shielding: Tri-layered multiphasic harmonic
Misc.: Standard Tractor Beam
Variants:
Scout (with ECM)
Ground Assault
Trainer (Crew: 2)
|
Construction
Schedule |
The Gueken fighter is a product
of Suzuki Konbinaato, Broken Drive, and all fighters
produced to date have been built in their facilities.
Negotiations are underway which would allow all
H9 compliant facilities to produce the craft.
To date, less than one hundred fighters have been
produced, with ongoing production to replace older
fighters in squadrons, and to replace combat losses.
|
Shields
|
The deflector shield system of
the Gueken is a hybrid of Federation and captured
Borg technology called multi-layered shielding.
The shields are composed of three shield layers
nested closely together.
The outer layer is optimized for distribution and
radiation of thermal energy.
The middle layer rotates shield frequency and nutation,
absorbing enemy fire and spreading it out along
the shield before finally redirecting it into space
as thermal energy. The shield can then adapt to
the frequency of the enemy weapon and render it
useless.
The innermost layer is virtually identical to the
middle layer, though the nutation is polarized in
an opposite direction to the former shield's This
redundancy serves two purposes. First, it ensures
that the fighter will not be caught unawares by
a weapon tuned to the shield's frequency, as no
two layers will ever be tuned to the same frequency.
Secondly, it ensures an additional margin of survivability
during combat situations.
The innermost shield forms within five meters of
the fighter's hull, with the outer layers forming
at an approximate three meter interval beyond that.
Shield power is drawn from the fighter's M/ARA.
|
Armor
|
Comprised of layers of the light
alloys used in the construction of the Defiant class,
the fighter's armor can best be termed ablative
parametallic polydiburnium armor. Its surface has
the ability to reflect much of the energy from beam
weapons (q.v. SHIELDS).
The hull is also treated with sensor-absorbing substances
designed to reduce the sensor signature of the fighter.
While not as stealthy as a cloaked vessel, a lone
Gueken can lie in wait powered down and go undetected
by any but the most through of scans.
|
Armament
|
Most of the weapons systems carried
onboard the Mako fighter have been carried over
to the Gueken. The pulse phaser cannon, a hybrid
of phaser and disruptor technology, is carried in
paired, front-mounted linked configuration. The
phaser cannon automatically rotates frequencies, and
in conjunction with the expert computer system,
can home in on opposing craft shield frequencies,
increasing the weapon's effective yield.
The missile weapons system has been designed to
handle standard issue quantum minitorpedos. More
stable than the conventional photon torpedo, and
capable of a warhead yield of approximately 18.5
isotons, the quantum weapon is carried in sixteen
individual launch tubes, distributed among the fighter's
four engine pylons.
The maximum velocity of the torpedo's warp sustainer
engine is determined by the speed of the launching
vessel, as determined by the formula Vmax
= V1 + 0.75*V1/C, where V1
is the velocity of the initiating vessel.
|
Computer
/ Targetting System |
Following the Federation High Court
Decision on the Rights of Synthetic Intellegences
as Sapient Beings (UFPHC Ruling 188901, Section
1, Subsection C), the production of new Artificial
Intelligences has been halted. While existing AI
units can be fitted to the new fighter (with the
consent of the AI), the Mako's AI has been replaced
by a sophisticated Expert System. Developed by a
design team from Memory Alpha in conjunction with
the Bynar Institute, the systems onboard each Gueken
are operated by an Expert System (ES). The ES monitors
the status of the fighter as well as the pilot.
As the pilot logs more flight time with the ES,
the ES becomes more aware of its pilots needs and
abilities. Its link to the holographic targeting
heads-up display (HUD) enables it to assist the
pilot with tracking multiple targets. While most
commands to the computer are verbal, several functions,
such as targeting, can be configured to be visually
activated (giving a new meaning to the term "look
down, shoot down").
With time, the ES will use its knowledge of its
pilot's preferences (for attack, maneuvers, etc.)
to help the pilot in deciding a plan of action.
Using the fighter's incredible communications ability,
all fighters in a flight, wing, or squadron can
share their telemetry, assembling a composite image
of a battle's progress. In addition to increasing
the individual pilot's situational awareness, this
situational database may be of great use to flight
controllers planning mission tactics.
Unlike the AI carried in the Mako fighter, the Gueken
Expert System has neither self-awareness nor individual
personality. The ES is incapable of disobeying or
countermanding orders given by the pilot, making
it impossible for the pilot to lose control of the
craft due to ES interference. If a pilot should
be rendered unconscious during a mission, the ES
will recognize this and navigate a course to the
nearest safe location. In extreme situations, a
single pilot can control multiple fighter craft,
by slaving their Expert Systems to his own.
|
Cockpit
/ Ejection System |
Cockpit controls have been designed
to minimize familiarization time for any Mako-qualified
pilot. The Gueken retains the two-hand, two-foot
control system used in the Mako, in which the pilot's
primary hand controls the weapons systems, as well
as pitch and roll, while the secondary hand controls
velocity. Foot pedals control yaw.
Additionally, five configurable multi-function displays
can show tactical, engineering, or weapons system
status, as well as information from external sources
the fighter may be able to access. The holographic
head-up display serves as a virtual sixth display,
shortening pilot response time in combat situations.
Integrated into the rear of the cockpit is the pilot
survivability module, known as the Pilot Out In
Space Ejection (POISE) capsule. This module is designed
to activate in an emergency, giving the pilot a
margin of safety in conditions where transporters
can not be used, due to distance, intervening shielding,
or other unforeseen circumstances.
Upon activation, POISE activates explosive bolts,
which set off a sequence of events. First, nets
deploy around the pilot, then tighten, bringing
arms and legs safely within the module's boundaries,
to avoid accidental amputation. Then, a multi-segmented
Physical shield deploys, enclosing the pilot in
a bubble which holds both atmosphere and temperature.
Finally, the entire module is propelled clear of
the fuselage of the fighter craft.
Once POISE has been ejected from the fighter, it
contains consumables capable of sustaining the pilot
for up to five hours. In addition, it contains a
medical stasis generator, which the pilot can use
to enter protective hibernation. Though the longest-duration
test conducted with this specific hardware is a
period of twelve months, it is based upon the same
principles as the pods in which the Vaadwaur survived
for nearly a millennium.
The module is equipped with an automated distress
beacon. This beacon is dormant until it is activated
by either incoming Star Fleet coded IFF transmissions,
or by manual pilot override.
|
Propulsion
|
The propulsion suite of the Void
Gueken fighter is comprised of three major systems:
the warp drive, impulse engine, and reaction control
system (RCS) thrusters.
The Gueken uses an enhanced small craft engine,
with two microfusion reactors and a mater / antimater
reactor assembly (M/ARA) in a sealed unit, along
with deuterium and anti-deuterium storage.
Reaction Control Thrusters:
In vacuum, Newton's laws of motion can be observed
in a nearly pure environment, and in a much more
obvious fashion than in an atmosphere. Once a fightercraft
has established a vector, for instance, it will
continue to move in that direction and at that speed
for a practically infinate distance, unless thrust
is applied to change its momentum.
For this reason, the Gueken has a linked group
of twenty-four RCS thrusters mounted as far as practical
from the fighter's center of gravity. Because of
the fighter's low mass, the RCS thrusters provide
angular momentum, and thus, agility which can not
be matched by larger ships.
Impulse Engines
At sublight speeds, the fusion reactors power the
impellor coils, which lower the aparent mass of
the fighter, as well as activating the energetic
plasma which serves as reaction mass for propulsion.
The actual impulse thrust emitters are located on
the trailing edges of the engine mount pylons, providing
for thrust vectoring.
Warp Engine / Nacelles
As defined in the Design Specification, the sealed
M/ARA core used in the Gueken has a maximum cruise
mode output of 150 cochranes, enabling the craft
to reach a speed of warp 4.5 at maximum output.
In this mode, the range of the craft is practically
limited more by the pilot's endurance than by the
fighter's.
In burn-out mode, this output increases to a maximum
of 2000 cochranes, enabling the craft to reach a
speed of warp 9.9. As the name implies, burn-out
mode can not be sustained for lengthy periods. The
craft's supply of deuterium and anti-deuterium is
consumed at a rate which increases on a geometric
scale as velocity increases, and the increased violence
of the matter-antimatter annihilation reactions
causes damage to the dilithium crystals within the
intermix chamber. At maximum velocity, the ship's
power plant will deplete its consumables literally
within minutes. Damaged dilithium crystals must
be removed and replaced by qualified engineering
crews onboard the squadron's duty station. These
damaged crystals can be restructured in a Starship's
engineering core, to enable them to be reused.
Due to the likelyhood of damage, the Gueken
is equiped with four warp nacelles, though it is
capable of making warp speed on any one. Designed
for the Gueken, the craft's nacelles are the
latest in propulsion technology. They use low impedance
warp coils which lessen the craft's effect on subspace,
as well as lowering the effective power needed for
a given mass / speed matrix. Each nacelle contains
a complete set of four warp coils, creating a bulky,
bulldog look. Under normal conditions, only one
coil in each nacelle is actually in use. This arrangement
increases the angular distance between the lobes
of the warp field, leading to increased manuverability
at hyperluminal velocities, though it lowers the
overall efficency of the system. For increased efficency,
and higher straight-line sprint speeds, the warp
field can be flattened by reducing to a standard
two-nacelle operation. Should circumstances dictate,
any one or all four of the nacelles can be jettisoned.
|
SORM Page 2b
- Mako Technical Details |
General
Specifications |
Name: Mako Fighter, v.III
Role: Short/Medium-Range Interceptor/Interdictor
Length: 20m
Speed:
Atmospheric - Mach 2
Interstellar - Warp 4
Impulse Engines: Standard with Overdrivers
Warp Engines: MARA I
Maneuvering: Four Type V Thrusters
Computer System: CLASSIFIED
Crew: 1 (2 in Assault version)
Gravity: Type III Inertial Dampeners
Armor: CLASSIFIED
Armaments:
Phaser Cannons (1 Std., 2 max.)
Enhanced Quantum Mini-torpedoes (6 max.)
Shielding: CLASSIFIED
Misc.: Standard Tractor Beam
Variants:
Scout (with ECM)
Ground Assault (Crew: 2)
Trainer (Crew: 2)
|
Project
Overview |
While runabouts and shuttles handled
the Federation's transportation needs, and starships
served as its primary defenders and explorers, a
fighterbetween the two. A small, fast, highly-maneuverable
ship was needed that could engage craft similar
to itself, or even large starships and still have
a reasonable chance of survival. After the disaster
of the Federation's stand against the Borg at Wolf
359, the effortless destruction of the Mars defensive
perimeter soon afterwards, and the eventual looming
Dominion threat, this void became more apparent.
In 2376 Starfleet commissioned the Mako Fighter
v.I to fill this gap. The Mako v.I, and its successor,
the Mako v.II, are still in use by many Federation
members today as first line interceptors or light
patrol craft. Alongside the new Defiant, Steamrunner,
and Sovereign class starships, Mako fighters fended
off a second invasion of the Terran system by the
Borg in 2380. Makos also served admirably during
the evacuation of Deep Space Nine during the Dominion
invasion in 2381, with several flights of fighters
sacrificing their lives in a rear-guard action which
enabled multiple transports to escape.
Despite its excellent service record, there were
deficiencies in the Mako that Starfleet Command
felt needed to be addressed. Key amongst these was
the fighter's low survivability ratio. Only sixty-five
percent of the Makos sent on combat missions were
returning.
The original Mako designers, along with several
members of the Defiant and Sovereign class starship
design boards, began work in 2398 to redesign the
fighter. The end product, commissioned for active
duty in 2401, is the Mako v.III. There are several
key components added to the v.III. These components
have been added to increase a pilot's mission survivability
as well as mission success chances.
|
Armor
|
The exact composition of the armor
used on the v.III is classified, for Alpha-level
clearance only. Comprised of layers of the light
alloys used in the construction of the Defiant class,
the Mako's armor can best be termed as Ablative
Nano-Durasteel armor. Its surface has the ability
to reflect most of the energy from beam weapons
(see SHIELDS). The hull is also treated with sensor-absorbing
substances designed to reduce the sensor signature
of the fighter. While not as stealthy as a cloaked
vessel, a lone Mako can lie in wait powered down
and go undetected by any but the most thorough of
scans.
Most damage that is suffered by the craft, short
of a critical hull breach, can eventually be repaired
by the onboard automated nanotechnology repair system.
The nanites are a part of the armor, laying dormant
until armor is damaged.
|
Computer
/ Targetting System |
Like the armor, the exact details
of the computer system are classified for Alpha-level
clearance only. Developed by a design team from
Memory Alpha in conjunction with the Bynar Institute,
the system onboard each Mako is operated by an artificial
intelligence (AI). The AI monitors the status of
the fighter as well as the pilot. As the pilot logs
more flight time with the AI, the more aware the
AI becomes of its pilots needs and abilities. Its
link to the holographic targeting heads-up display
(HUD) enables it to assist the pilot with tracking
multiple targets. With time, the AI will use its
knowledge of its pilot's preferences (for attack,
maneuvers, etc.) to help the pilot in deciding a
plan of action. If this information is shared amongst
a squadron, a wing, or a flight, the AI can help
a flight control officer plan the tactics for a
mission.
In case the fighter becomes inoperable due to damage
or maintenance, the AIs are portable and can be
transferred between Makos. This allows a pilot to
maintain the symbiotic relationship that forms between
himself and the computer system. If the pilot should
be hurt during a mission, the AI will recognize
this and navigate a course to the nearest safe location,
taking whatever means necessary to ensure the survival
of the wounded pilot.
- Note: It should be explained that the AI will not
perform any actions without authorization from the
pilot. This prevents the pilot from losing control
due to AI interference. The AI will develop a personality,
but its programming limits this personality from
expanding beyond specific parameters. While most
commands to the computer are verbal, several functions,
such as targeting, can be configured to be visually
activated (giving a new meaning to the term "look
down, shoot down").
|
Weapons
|
Smaller versions of the weapons
systems used by the Defiant class were created for
the Mako. First of these is the phaser cannon, a
hybrid of phaser and disruptor technology. The phaser
cannon automatically rotates frequencies, and when
used with the Mako's computer system, can determine
a target's shield frequency. The second weapon is
the enhanced quantum mini-torpedo, a more stable
warhead system than the photon torpedo. This variant
of the torpedo is smaller in size than a standard
QT, with an acceleration from standing to Warp 9.2
in four nanoseconds. The torpedo also features a
loiter mode, allowing it to be used as a mine that
will attack a pre-programmed target.
The combination of these two systems in testing
have proven deadly. A squadron of nine Makos have
been able to cripple and destroy a Vorcha-class
Klingon attack cruiser. Despite this stunning capability,
it must be noted that these weapon platforms were
chosen explicitly with a Borg invasion in mind.
|
Shields
|
The exact details of the shielding
of the v.III is classified, requiring Starfleet
CINC clearance for full disclosure. The deflector
shield system of the Mako represents another hybrid,
this time of Federation and captured Borg technology.
Called Multi-layered Shielding, the shields composed
of several static shield layers nested closely together.
Each layer has a specific function. The outer layer
is unusual and little information has been released
on it. The middle-layer rotates shield frequency
and rotation, absorbing enemy fire and then spreads
it out along the shield and finally redirecting
into space. The shield can then adapt to the frequency
of that weapon and render the enemy weapon useless.
The function of the inner-layer is unknown. The
shield lies within 5 meters of the actual hull.
There is an approximate 3 meter interval between
each shield. Power is taken form the warp engine.
Other added features: The v.III is the first of
the Mako-class that is warp- and atmosphere-capable.
This allows the fighter to serve as a planetary
assault/defense vessel. It also expands the range
of the fighter, giving it a short- to medium-range.
Long-range missions would require a ship specified
for fighter carrier duty. The Mako's impulse engines
are enhanced with overdrivers, allowing the fighter
incredible sublight speed acceleration and maneuverability.
|
SORM Page 3 - Squadron Organization |
Introduction
|
A fighter squadron is a large and
complex organization which uses a hierarchal structure
to function efficiently. Similar to a starship,
a squadron has a Commanding Officer, an Executive
Officer (sometimes called a First Officer), and
various divisions and departments, each with a DivO
or Department Head, as well as various officers
and enlisted specialists.
Unlike the average starship however, a fighter squadron
is specialized, dedicated to the task of maintaining,
supporting, and fielding fighters at peak efficiency.
The staff of a fighter squadron is divided into
four departments: Flight, Operations, Engineering,
and Logistics. Each department has a department
head, usually the senior officer in that field.
Departments are further divided into divisions,
and each division has a division officer, or DivO.
|
Flight
Department |
Because of the specialized mission of a fighter
squadron, both the CO and XO must be pilots. It
is not unusual for pilots to also fill billites
in the Operations Department, leading to a squadron
being smaller than the Table of Organization (TOO)
would suggest.
At optimal staffing, a fighter squadron will have
thirty-six pilots. These pilots are subdivided
into flights of three to six pilots, and may also
be grouped into wings of two or more flights.
Flights are led by Flight Leaders, wings by Wing
Commanders.
|
Operations
Department |
The Operations Department is concerned
with the day to day operation of the squadron, and
is comprised of the Administration, Intelligence,
Navigation, and Communications divisions.
Administration Division
Because of the unique mission of the fighter squadron,
and the resulting deviations from normal Star Fleet
duty stations, a squadron orientation officer is
assigned.
The Chaplin has been trained to respond to the religious
needs of the crew, and has been trained to recognize
and cater to the requirements of a large number
of Federation religions. By special arrangements
with the majority of the Federation's religious
decision-making bodies, this individual has been
authorized to effect any of the ceremonies and rituals
which may be required during an extended mission,
including marriages, divorces, baptisms, last rites,
and other religion-specific duties.
An educational services officer is assigned to assist
personnel in furthering their individual knowledge,
skills, and educational attainments during long
deployments.
Administrative specialists (called yeomen) maintain
records, ensure accurate reports are made as scheduled,
and perform other duties as assigned. Each department
has at least one yeoman. Divisions which require
dedicated administrative assistance are also assigned
a yeoman who is specifically responsible for that
division.
The CO's yeoman, along with the senior yeoman, provide
direct administrative support to the CO and XO in
consolidating and maintaining both internal and
external administrative matters. They are also responsible
for ensuring personnel records are up to date, scheduling
and tracking personnel and promotion reviews, and
departmental personnel assignments.
The Command Master Chief is tasked with counseling
enlisted crew members in the areas of career, performance,
and personal matters, as well as being a direct
link between the CO and the enlisted crew.
Navigation Division
The FlightOps computer onboard the carrier or station
where the fighter squadron is assigned is the primary
source for position updates, chronometer calibration,
and course determinations. It uses navigation and
time beacons, sensor inputs, and complicated algorithms
to ensure that the Navigator is presented with precise,
up-to-date data and course plots, so he can pass
these on to the fighters of the squadron.
It is imperative that the navigational data be monitored
and cross-checked at all times. To this end, Navigational
Specialists, called Quartermasters, stand watch
in stellar cartography. They are responsible to
the CO, XO, and Flight Control Officer of the Watch
(FCOW) during their watch.
In addition to maintaining an accurate plot of the
motions of the ship or station, the Quartermaster
gang is responsible for updating and maintaining
the navigational charts used by the FlightOps computer
and the individual fightercraft.
Computer technicians are also assigned to the Navigational
department, to maintain, repair, and oversee the
navigational system components and equipment. One
technician is on watch at any time Stellar Cartography
is manned.
Communications Division
The ability to transmit and receive messages from
other ships of the Federation and alien races, Starbases
and planets, is an important part of squadron operations.
Ensuring this ability to communicate is the task
of the Communications Division.
Electronics Technicians of the Communications Division
perform repair and maintenance on the fightercraft's
com systems, as well as maintaining a communications
watch in the squadron's Combat Information Center
(CIC).
Intelligence Division
A fighter squadron must always have the most accurate,
up-to-date situational information available. Weather
dealing with an established threat like the Romulans,
Borg, or Cardassians, or entering a first contact
situation with a new, potentially threatening species,
the analysts of the Intelligence Division are constantly
at work in CIC, sifting through data, analyzing
intercepted communications, trying to assemble the
best, most complete picture possible of the situation
facing the squadron.
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Engineering
Department |
The Engineering Department, led
by the Chief Engineer, is responsible for the proper
maintenance and repair of impulse and warp drive
propulsion, life support systems, fighter weapons
systems, deflector systems, ECM and ECCM units,
and all other Physical components and systems of
the Gueken fighter.
Engine Systems Division
Engineers assigned to this division have responsibility
for maintenance, repair, and calibration of fighter
warp drives, impulse engines, and reaction control
system thrusters.
Matter / Antimatter Specialists ensure the efficient
tuning of the sealed M/ARA units aboard the
Gueken fighters. Dilithium Crystal technicians monitor
the status, consumption rates, and recrystalization
of this vital component of the engine.
Structural Engineering Specialists monitor and maintain
the Inertial Dampening System (IDS) and hull integrity.
Life Support Technicians maintain the fighter's
artificial gravity generators, atmospheric quality
regulators, humidity and temperature regulators.
Weapons Systems Division
Kilogram for kilogram, no unit of the Star Fleet
is more powerful than the Gueken fighter in
terms of offensive capacity. The Engineers of this
division maintain and repair the pulse phaser cannons
and minitorps carried by the fighter.
Phaser Technicians carefully maintain and calibrate
the pulse phaser cannon carried by the fighters,
while Torpedoman's Mates care for the launch and
stowage systems for the quantum minitorps.
Flight Deck Division
Though the operation and maintenance of the squadron's
fighters are the responsibility of the Flight and
Engineering departments, respectively, the safe
and efficient operation of the hanger decks, launch
and recovery bays, and all objects therein fall
to the personnel of the Flight Deck Division.
Movement of any craft within the Hanger Bay or on
the Flight Deck is controlled by the Flight Deck
Officer and by numerous Flight Deck Control Specialists.
The Cat officer controls the launch of craft from
the Flight Deck, while the Landing Signal Officer
controls recovery operations.
Plane Captains are enlisted specialists who are
assigned individual responsibility for a given fightercraft's
maintenance. They take cognizance over the fighter
from the moment the pilot climbs out of the cockpit
until the moment she climbs back in. It is their
responsiblity to have the craft fueled, armed, provided
with accurate navigational data and appropriate
charts before flight.
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Logistics
Department |
Though modern fabrication and replication
systems onboard ships and stations of the Star Fleet
have made routine of most requisition and supply
issues, there are still some items which are used
in sufficient quantity, or are of sufficient size
or complexity that it is more efficient to store
finished products than to spend the energy to carry
raw materials and synthesize the product on demand.
Additionally, significant stores of critical spares
and consumables are maintained for use during red
alert situations when power for replication or fabrication
systems may be unavailable. Logistics department
Storekeepers store, maintain, inventory, and deliver
such supplies as necessary.
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SORM Page 4
- Operations and Alerts |
Standard
Operations |
Daily Routines
Fighter squadrons, like most other duty stations
in the Star Fleet, operate on an around the clock
schedule. A schedule of activities is maintained
by the Administration Division, and promulgated
to the crew in the Plan of the Day (POD), which
is accessible from any PADD or ship's console. The
POD is updated by the Yeoman of the Watch at the
end of each watch.
Timekeeping
Units of the Star Fleet spend most of their time
among the stars, and a fighter squadron is no exception.
Timekeeping, therefore, becomes a matter of supreme
importance, there being no planetary rotation to
use in verifying the time of day. In keeping with
the practice of the Star Fleet, the Quartermasters
of the Navigation Division maintain chronometers
which measure a 24 hour day. Tied to the time kept
at the Fleet Observatory in San Francisco, Earth,
Pacific Standard Time has been adopted as the standard
for measuring time aboard most Star Fleet vessels
and stations.
The 24 hour clock is also used, to eliminate any
possible confusion in establishing the time of an
occurrence, past or scheduled. The hours begin at
00:00 (midnight), and count up through 23:59 (the
minute before midnight).
Watches, Shifts, and Patrols
With the exception of the Commanding Officer, Executive
Officer, and Department Heads, all squadron personnel
are assigned to a shift section. There are three
shift sections, each having an equal portion of
personnel from each department or division.
Each of these sections takes a turn at being on
watch, as designated in the watchbill, and promulgated
in the POD.
An occasional exception to the three-shift schedule
is the flight department. As emergency situations
often call for all the fighters of the squadron
to be fielded at one time, arrangements are made
for this eventuality.
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Alert Conditions
|
Green
This is the normal status of the squadron. No dangerous
conditions exist within the patrol boundaries of
the squadron. Watches and Patrols are stood as assigned
by the watchbill and PoD.
Yellow
A hazardous or potentially hazardous condition exists
either within the squadron's patrol area, or within
its immediate vicinity. This condition may be set
by the CO, XO, or CIC Officer of the Watch.
The on-watch shift remains on duty, and prepares
for possible danger. Second shift goes on duty,
and joins first shift at duty stations. Third shift
is awakened, but does not come on duty. Each station
reports to CIC when manned and ready.
Red
Also known as Battle Stations or General Quarters,
Red Alert is set when a life threatening condition
exists within the squadron's patrol area or its
immediate vicinity, or elements of the squadron
are in an offensive or defensive situation which
has, or may soon result in the use of weapons. May
be set by the CO or XO.
Third shift goes on duty, and reports to duty stations.
All pilots report to their craft, and standby for
possible scramble.
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Credits
|
The VF-9 SORM was written by Dawn
McKnight, with some material having been developed
by Reggie Allen, Belinda Crawford, and Chris O'Sullivan.
Technical assistance provided by R. S. Pylman
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