Originally included designed as integral
weapon for the Ironman Armor, the Angel
Mk II has been redesigned as a non-standard,
composite Marine weapon, developed to provide
close to medium range fire support to Starfleet
Marines, as well as sniper support in excess
of 1 Km. It is extremely versatile and provides
great firepower, despite its weight.
The Angel Mk II consists of three components
PHASER CARBINE
The first element is the phaser carbine.
It is almost as powerful as the standard
marine phaser rifle, but in a smaller package.
The carbine is capable of piercing 2.5 mm
of titanium based composite armor, the equivalent
of Standard Ironman armor, at full power.
The weapon has the standard settings, from
1 (light stun) to 14 (two lower than a phaser
rifle). The power supply for the phaser
carbine is fitted to the rear of the weapon,
and accessible by removing the carbine from
the weapon system. The Carbine recharges
itself from the backpack power supply until
removed, and so will still retain a full
charge until the main backpack is out of
power. The weapon can be used effectively
while seperated from the Rail gun in case
of malfunction or power supply failure.
RAIL GUN/GRENADE LAUNCHER
The second weapon of the Angel Mk II is
the Rail gun, which is capable of firing
a variety of ammunition at extremely high
speeds. The ammunition for the weapon is
contained in a 5 shot magazine, which is
mounted in a bullpup configuration.
This weapon has four standard ammunition
types:
-The standard high density saboted 10mm
slugs, which can be fired out to an effective
range of 1200m
A 20mm Photon grenade. On impact or at the
predetermined range the Grenade detonates,
with a 5 meter maximum effective blast radius.
It maximum effective range extends out to
1000m
An incendiary compound is used to reduce
collateral damage, but retain lethality.
Use of these rounds is heavily discouraged
except when absolutely necessary
A gel round, capable of incapacitating a
target without killing them. Speed and force
of impact is adjusted based on nature of
target based on telemetry from taccorder.
Discharge of the gel round is all but silent.
BACKPACK
The third major component is the Backpack
power supply, compact, and only weighing
6 Kg, the backpack is, in effect a large
battery bank. It has a limited recharge
ability however, and it takes the built
in re-charger 24 hours to fully recharge.
Depending on the range the weapon is used
at the pack provides a minimum of 250 shots
with the rail gun, up to 700 if used at
close range exclusively. This is seen as
sufficient due to the weight and supply
of ammunition that limits the standard combat
load to 50 Sabot rounds, and 50 grenades,
spread throughout the squad
As an option the Phaser carbine can be fitted
with an under-barrel rail to mount self-contained
guided missiles. These missiles can interface
with the targeting scope, and can engage
low flying targets. The Missiles themselves
are treated as a round of ammunition, needing
little maintenance. The whole tube containing
the missile is slid onto the rail, the targeting
scope interfaces with the missile and, once
the missile has locked on, the missile is
cold launched 5m from the tube before the
sustainer rocket motor engages. The missile
has a maximum effective range of 500m. The
warhead is equivalent to a Photon Grenade
on maximum power setting, and is not adjustable
in the field
The weapon is fully voice and Pallas Helmet
programmable and houses all standard safety
features. It is capable of functioning in
extremes of environment, including underwater,
in extremes of heat and dust, and vacuum.
It has an optional Bipod that can be mounted
on the Rail gun, to enable the weapon to
be used as a long range snipers weapon,
or to provide more accurate fire support.
STATISTICAL INFORMATION:
Combined weapon Width: 70mm
Length: 1500mm
Height: 450mm
Weight: 8.5 Kg
Phaser Carbine
Width: 50mm
Length: 650mm
Height: 150mm
Weight: 2.5 Kg
Rail Gun Width : 60mm
Length: 1100mm
Height: 400mm
Weight: 5 Kg
Targeting Scope Width: 70mm
Length: 400mm
Height: 50mm
Weight: .5 Kg
Backpack Power supply Width : 300mm
Length: 450mm
Thickness: 100mm
Weight: 6 Kg
Missile Tube Length: 400mm
Diameter: 50mm
Weight: 5 Kg
Total energy reserve: (separated
mode) 9.75x10^8 megajoules in hotswapable
sarium-krellide pack
Power settings: 1-14 operatable by
press buttons on the trigger guard or via
Pallas Helmet. (Setting visible in the targetting
scope, or on the top of the weapon when
in separated mode.)
FIRING MODES:
Changed with the control button on the control
panel, or by optical/verbal commands through
the Pallas Helmet.
Single - as in any other phaser weapon,
one shot per pull of trigger.
Sustained - A sustained beam or stream,
useful for cutting through obstacles down
or wearing down force fields or the target's
resistance. Activated by holding the trigger
down after firing.
Pulse - capable of firing up to 25
'pulses' of energy within a second. Burstfire
coils store energy in a similar way to the
phaser cannon charging all the coils with
the energy for the imminent firing. Coils
cannot hold the energy indefinitely and
the energy is let to radiate' out of the
coils to avoid overload.
TARGETING
On top of the weapon is a compact Targeting
Taccorder, similar to the one mounted on
the Marine Phaser Rifle. It has the same
taccorder and red dot options, with improved
thermal and low light vision options, as
well as a rangefinder and variable vision
magnification up to 18 times zoom.
Targeting info is either displayed on the
scope, or on the Pallas Helmet.
MAINTENANCE:
While a durable weapon, regular maintenance
of the assorted components is recommended,
due to the Angel MK II's complexity.
NOTES: No more than 2 Angel MKII's
are issued per platoon in the field.
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