Angel MkII

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Originally included designed as integral weapon for the Ironman Armor, the Angel Mk II has been redesigned as a non-standard, composite Marine weapon, developed to provide close to medium range fire support to Starfleet Marines, as well as sniper support in excess of 1 Km. It is extremely versatile and provides great firepower, despite its weight.

http://www.startrekfreedom.com/images/angel.gif

Components[edit]

The Angel Mk II consists of three components

Phaser Carbine[edit]

The first element is the phaser carbine. It is almost as powerful as the standard marine phaser rifle, but in a smaller package. The carbine is capable of piercing 2.5 mm of titanium based composite armor, the equivalent of Standard Ironman armor, at full power. The weapon has the standard settings, from 1 (light stun) to 14 (two lower than a phaser rifle). The power supply for the phaser carbine is fitted to the rear of the weapon, and accessible by removing the carbine from the weapon system. The Carbine recharges itself from the backpack power supply until removed, and so will still retain a full charge until the main backpack is out of power. The weapon can be used effectively while seperated from the Rail gun in case of malfunction or power supply failure.

Rail Gun/Grenade Launcher[edit]

The second weapon of the Angel Mk II is the Rail gun, which is capable of firing a variety of ammunition at extremely high speeds. The ammunition for the weapon is contained in a 5 shot magazine, which is mounted in a bullpup configuration. This weapon has four standard ammunition types: -The standard high density saboted 10mm slugs, which can be fired out to an effective range of 1200m A 20mm Photon grenade. On impact or at the predetermined range the Grenade detonates, with a 5 meter maximum effective blast radius. It maximum effective range extends out to 1000m An incendiary compound is used to reduce collateral damage, but retain lethality. Use of these rounds is heavily discouraged except when absolutely necessary A gel round, capable of incapacitating a target without killing them. Speed and force of impact is adjusted based on nature of target based on telemetry from taccorder. Discharge of the gel round is all but silent.

Backpack[edit]

The third major component is the Backpack power supply, compact, and only weighing 6 Kg, the backpack is, in effect a large battery bank. It has a limited recharge ability however, and it takes the built in re-charger 24 hours to fully recharge. Depending on the range the weapon is used at the pack provides a minimum of 250 shots with the rail gun, up to 700 if used at close range exclusively. This is seen as sufficient due to the weight and supply of ammunition that limits the standard combat load to 50 Sabot rounds, and 50 grenades, spread throughout the squad As an option the Phaser carbine can be fitted with an under-barrel rail to mount self-contained guided missiles. These missiles can interface with the targeting scope, and can engage low flying targets. The Missiles themselves are treated as a round of ammunition, needing little maintenance. The whole tube containing the missile is slid onto the rail, the targeting scope interfaces with the missile and, once the missile has locked on, the missile is cold launched 5m from the tube before the sustainer rocket motor engages. The missile has a maximum effective range of 500m. The warhead is equivalent to a Photon Grenade on maximum power setting, and is not adjustable in the field

The weapon is fully voice and Pallas Helmet programmable and houses all standard safety features. It is capable of functioning in extremes of environment, including underwater, in extremes of heat and dust, and vacuum. It has an optional Bipod that can be mounted on the Rail gun, to enable the weapon to be used as a long range snipers weapon, or to provide more accurate fire support.

Statistical Information[edit]

Combined weapon Width: 70mm Length: 1500mm Height: 450mm Weight: 8.5 Kg

Phaser Carbine Width: 50mm Length: 650mm Height: 150mm Weight: 2.5 Kg

Rail Gun Width : 60mm Length: 1100mm Height: 400mm Weight: 5 Kg

Targeting Scope Width: 70mm Length: 400mm Height: 50mm Weight: .5 Kg

Backpack Power supply Width : 300mm Length: 450mm Thickness: 100mm Weight: 6 Kg

Missile Tube Length: 400mm Diameter: 50mm Weight: 5 Kg

Total energy reserve: (separated mode) 9.75x10^8 megajoules in hotswapable sarium-krellide pack

Power settings: 1-14 operatable by press buttons on the trigger guard or via Pallas Helmet. (Setting visible in the targetting scope, or on the top of the weapon when in separated mode.)

Firing Modes[edit]

Changed with the control button on the control panel, or by optical/verbal commands through the Pallas Helmet.

Single - as in any other phaser weapon, one shot per pull of trigger. Sustained - A sustained beam or stream, useful for cutting through obstacles down or wearing down force fields or the target's resistance. Activated by holding the trigger down after firing. Pulse - capable of firing up to 25 'pulses' of energy within a second. Burstfire coils store energy in a similar way to the phaser cannon charging all the coils with the energy for the imminent firing. Coils cannot hold the energy indefinitely and the energy is let to radiate' out of the coils to avoid overload.

Targeting[edit]

On top of the weapon is a compact Targeting Taccorder, similar to the one mounted on the Marine Phaser Rifle. It has the same taccorder and red dot options, with improved thermal and low light vision options, as well as a rangefinder and variable vision magnification up to 18 times zoom.

Targeting info is either displayed on the scope, or on the Pallas Helmet.

Maintenance[edit]

While a durable weapon, regular maintenance of the assorted components is recommended, due to the Angel MK II's complexity.

Notes[edit]

No more than 2 Angel MKII's are issued per platoon in the field.