From Star Trek : Freedom's Wiki
Close Combat
Scattergun |
While the Marine III-C Phaser Rifle
in many ways represents the peak of Federation small
weapons tech, a need for weapon with high-knock down
and blow through capabilities for urban and close combat
was seen. TAC/SC Special Weapons Unit personnel were
brought into bring in their insights.
Thus, out of a combined SFMC-TAC/SC design project,
the Scattergun was developed. Pairing a Phaser Carbine
with a linked Repulsion Emission System the weapon
is capable of knocking a target back many feet/meters,
or when used at higher level, increasing the chance
of blowing through walls and Physical barrier with
the combined phased/ concussive force.
The system is not without some deficiencies. Maximum
Phaser/Repulsor synchronization requires a more constricted
range of power ( from level 3- Heavy Stun to level
13), greater power consumption and a far louder report
on firing.
However, the Physical and psychological effects of
the weapon far outweigh these.
As with the Marine III-C Phaser Rifle, the Scattergun
is reinforced for use as a personal weapon.
STATISTICAL INFORMATION.
· Width : 50mm
· Length: 650mm
· Height: 150mm
· Weight: 2.5 Kg
· Total energy reserve: 9.98x10^8 megajoules
in hotswappable sarium-krellide pack.
· Power settings: 3-13 operatable by press
buttons on the control panel, or with Pallas Helmet.
(Setting visible on the handle as a numbered and coloured
lights).
FIRING MODES
Changed with the control button on the control panel,
or by optical/verbal commands through the Pallas Helmet.
- Single/Sustained - The Scattergun is operated
like a standard phaser, with the length of the shot
determined by the amount of time the trigger is held
down.
- Spread
- The Scatter gun may be set to fire
a spread effect up to 45 degrees wide from the barrel.
. Beyond setting 3, this diminishes the effect by roughly
two settings.
- Phaser/Repulsor
- By holding the energy mixing
button on the barrel.. place to force the user to
take a two handed grip for personal safety and recoil
avoidance, the mixed blast is generated. This is single
shot only. After each phaser/scatter shot, the button
must be repressed to allow for the phaser/repulsion
chamber to realign.
TARGETING - RED-DOT TARGETEER,
The Scattergun utilizes a similar red-dot targeter
and scope unit to the Marine Sidearm. While the telemetry
can be fed into the Pallas, the Scattergun is designed
for quick from the hip and shoulder fire in situations
where the time to aim is not available.
It has no integral taccorder, though the external
scope can be replaced.
MAINTENANCE
The weapon's frame is cast into its shape and is thus
nearly invulnerable to any bending or damage without
using power tools as the pistol that was the basis
for the rifle. The weapon cannot be dismantled without
first removing the power pack to eliminate any accidents.
The emitter crystal and repulser emitter is 'grown'
into the frame to eliminate any possible misalignment
due to rough treatment and the circuitry is located
around the frame allowing the frame to be removed
by opening the front of the weapon and just pulling
it out for maintenance. Other circuitry frames are
located in two casings on both sides of the frame
to facilitate fast repair and easy access.
Cleaning of the alignment chamber on a regular basis
is needed, as the greater recoil of a mixed shot is
more likely to shake loose small particles that can
impact on beam cohesion.
|