Type II-B Photon Grenade

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Photon Grenade-

II-B

Grenade.gif

The Photon grenade is a short range weapon that creates a powerful electromagnetic pulse ( e-pulse). At lower power settings is capable of stunning hummanoid life forms in an enclosed area. At higher, lethality and Physical disruption effects occur,


The design of the grenade called for a versatile weapon with the ability to act as both grenade and placed explosive. It was originally the alternative for support weaponry that was in short supply in the earlier days of Federation.

It has proved of continued use in a variety of situations, and is available through MCO's and TAC/SC's fleet wide. Regular training is necessary, as improperly judging the distance to a target or a bad throw could seriously injure the user.

STATISTICAL INFORMATION:

1. Diameter: 5.1 cm ~2 inch
2. Height: 8.0 cm ~3.1 inch
3. Weight: 250 grams ~6.6 oz.


Total energy reserve: 1.98x10^6
Power settings: 1-16 operatable by turn ring in the middle.

CAPABILITIES:

Standard grenades with timer and variable power settings. The settings are same as in the phasers, starting from 1 ( Light stun ) to 16 ( High Disruptive ). The normal amount of grenades individual marine carries is five.

Grenades are used for clearing out areas, flushing fortified areas or just for highly effective crowd control with stun settings. Grenades have an area effect radius from 1 to 5 meters depending of the setting. The effect on current area is dependant of the power setting. Stun settings are the most effective at effect/area dispersion. The only known problem at stun settings is the energy will exceed the defined radii and smaller amount of stun is radiated over the defined radius.

Other settings suffer reduced area effect. The e-pulse effect suffers from 5-90% (Increases at higher power settings) reduction per radius setting. This is due to the inability of the grenades to keep the e-pulse contained long enough to maintain effect at the perimeter of the blast as in the middle of it. This is no real problem in combat situations, but it is under development.

OPERATIONS:

To operate the grenade, simply turn the ring in middle to set the power, the pull and twist it to set for radius. The setting can be seen from the end of the grenade where it is presented in a small screen. Delay is normally 2 seconds but it can be also adjusted by pulling and rotating the primer button. Maximum delay is 60 seconds without a special tool for adjusting the delay. The grenade is primed by pressing the firing button one full second for activation.

Some commanders do not give out the grenades until in very desperate times as misused grenades can cause 'own' casualties.

MAINTENANCE:


Grenades require no maintenance and the power pack will operate for years before it cannot meet the specifications set by the Weaponry Design Group. The power pack can be recharged to keep it up to specifications for longer but periodical checks with an interval of 3 months is recommended