From Star Trek : Freedom's Wiki
Photon Grenade-
II-B |
The Photon grenade is a short range weapon that creates
a powerful electromagnetic pulse ( e-pulse). At lower
power settings is capable of stunning hummanoid life
forms in an enclosed area. At higher, lethality and
Physical disruption effects occur,
The design of the grenade called for a versatile weapon
with the ability to act as both grenade and placed
explosive. It was originally the alternative for support
weaponry that was in short supply in the earlier days
of Federation.
It has proved of continued use in a variety of situations,
and is available through MCO's and TAC/SC's fleet
wide. Regular training is necessary, as improperly
judging the distance to a target or a bad throw could
seriously injure the user.
STATISTICAL INFORMATION:
1. Diameter: 5.1 cm ~2 inch
2. Height: 8.0 cm ~3.1 inch
3. Weight: 250 grams ~6.6 oz.
Total energy reserve: 1.98x10^6
Power settings: 1-16 operatable by turn ring
in the middle.
CAPABILITIES:
Standard grenades with timer and variable power settings.
The settings are same as in the phasers, starting
from 1 ( Light stun ) to 16 ( High Disruptive ). The
normal amount of grenades individual marine carries
is five.
Grenades are used for clearing out areas, flushing
fortified areas or just for highly effective crowd
control with stun settings. Grenades have an area
effect radius from 1 to 5 meters depending of the
setting. The effect on current area is dependant of
the power setting. Stun settings are the most effective
at effect/area dispersion. The only known problem
at stun settings is the energy will exceed the defined
radii and smaller amount of stun is radiated over
the defined radius.
Other settings suffer reduced area effect. The e-pulse
effect suffers from 5-90% (Increases at higher power
settings) reduction per radius setting. This is due
to the inability of the grenades to keep the e-pulse
contained long enough to maintain effect at the perimeter
of the blast as in the middle of it. This is no real
problem in combat situations, but it is under development.
OPERATIONS:
To operate the grenade, simply turn the ring in middle
to set the power, the pull and twist it to set for
radius. The setting can be seen from the end of the
grenade where it is presented in a small screen. Delay
is normally 2 seconds but it can be also adjusted
by pulling and rotating the primer button. Maximum
delay is 60 seconds without a special tool for adjusting
the delay. The grenade is primed by pressing the firing
button one full second for activation.
Some commanders do not give out the grenades until
in very desperate times as misused grenades can cause
'own' casualties.
MAINTENANCE:
Grenades require no maintenance and the power pack
will operate for years before it cannot meet the specifications
set by the Weaponry Design Group. The power pack can
be recharged to keep it up to specifications for longer
but periodical checks with an interval of 3 months
is recommended
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